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-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/client.py328
1 files changed, 0 insertions, 328 deletions
diff --git a/venv/lib/python3.11/site-packages/websockets/sync/client.py b/venv/lib/python3.11/site-packages/websockets/sync/client.py
deleted file mode 100644
index 087ff5f..0000000
--- a/venv/lib/python3.11/site-packages/websockets/sync/client.py
+++ /dev/null
@@ -1,328 +0,0 @@
-from __future__ import annotations
-
-import socket
-import ssl
-import threading
-from typing import Any, Optional, Sequence, Type
-
-from ..client import ClientProtocol
-from ..datastructures import HeadersLike
-from ..extensions.base import ClientExtensionFactory
-from ..extensions.permessage_deflate import enable_client_permessage_deflate
-from ..headers import validate_subprotocols
-from ..http import USER_AGENT
-from ..http11 import Response
-from ..protocol import CONNECTING, OPEN, Event
-from ..typing import LoggerLike, Origin, Subprotocol
-from ..uri import parse_uri
-from .connection import Connection
-from .utils import Deadline
-
-
-__all__ = ["connect", "unix_connect", "ClientConnection"]
-
-
-class ClientConnection(Connection):
- """
- Threaded implementation of a WebSocket client connection.
-
- :class:`ClientConnection` provides :meth:`recv` and :meth:`send` methods for
- receiving and sending messages.
-
- It supports iteration to receive messages::
-
- for message in websocket:
- process(message)
-
- The iterator exits normally when the connection is closed with close code
- 1000 (OK) or 1001 (going away) or without a close code. It raises a
- :exc:`~websockets.exceptions.ConnectionClosedError` when the connection is
- closed with any other code.
-
- Args:
- socket: Socket connected to a WebSocket server.
- protocol: Sans-I/O connection.
- close_timeout: Timeout for closing the connection in seconds.
-
- """
-
- def __init__(
- self,
- socket: socket.socket,
- protocol: ClientProtocol,
- *,
- close_timeout: Optional[float] = 10,
- ) -> None:
- self.protocol: ClientProtocol
- self.response_rcvd = threading.Event()
- super().__init__(
- socket,
- protocol,
- close_timeout=close_timeout,
- )
-
- def handshake(
- self,
- additional_headers: Optional[HeadersLike] = None,
- user_agent_header: Optional[str] = USER_AGENT,
- timeout: Optional[float] = None,
- ) -> None:
- """
- Perform the opening handshake.
-
- """
- with self.send_context(expected_state=CONNECTING):
- self.request = self.protocol.connect()
- if additional_headers is not None:
- self.request.headers.update(additional_headers)
- if user_agent_header is not None:
- self.request.headers["User-Agent"] = user_agent_header
- self.protocol.send_request(self.request)
-
- if not self.response_rcvd.wait(timeout):
- self.close_socket()
- self.recv_events_thread.join()
- raise TimeoutError("timed out during handshake")
-
- if self.response is None:
- self.close_socket()
- self.recv_events_thread.join()
- raise ConnectionError("connection closed during handshake")
-
- if self.protocol.state is not OPEN:
- self.recv_events_thread.join(self.close_timeout)
- self.close_socket()
- self.recv_events_thread.join()
-
- if self.protocol.handshake_exc is not None:
- raise self.protocol.handshake_exc
-
- def process_event(self, event: Event) -> None:
- """
- Process one incoming event.
-
- """
- # First event - handshake response.
- if self.response is None:
- assert isinstance(event, Response)
- self.response = event
- self.response_rcvd.set()
- # Later events - frames.
- else:
- super().process_event(event)
-
- def recv_events(self) -> None:
- """
- Read incoming data from the socket and process events.
-
- """
- try:
- super().recv_events()
- finally:
- # If the connection is closed during the handshake, unblock it.
- self.response_rcvd.set()
-
-
-def connect(
- uri: str,
- *,
- # TCP/TLS — unix and path are only for unix_connect()
- sock: Optional[socket.socket] = None,
- ssl_context: Optional[ssl.SSLContext] = None,
- server_hostname: Optional[str] = None,
- unix: bool = False,
- path: Optional[str] = None,
- # WebSocket
- origin: Optional[Origin] = None,
- extensions: Optional[Sequence[ClientExtensionFactory]] = None,
- subprotocols: Optional[Sequence[Subprotocol]] = None,
- additional_headers: Optional[HeadersLike] = None,
- user_agent_header: Optional[str] = USER_AGENT,
- compression: Optional[str] = "deflate",
- # Timeouts
- open_timeout: Optional[float] = 10,
- close_timeout: Optional[float] = 10,
- # Limits
- max_size: Optional[int] = 2**20,
- # Logging
- logger: Optional[LoggerLike] = None,
- # Escape hatch for advanced customization
- create_connection: Optional[Type[ClientConnection]] = None,
-) -> ClientConnection:
- """
- Connect to the WebSocket server at ``uri``.
-
- This function returns a :class:`ClientConnection` instance, which you can
- use to send and receive messages.
-
- :func:`connect` may be used as a context manager::
-
- async with websockets.sync.client.connect(...) as websocket:
- ...
-
- The connection is closed automatically when exiting the context.
-
- Args:
- uri: URI of the WebSocket server.
- sock: Preexisting TCP socket. ``sock`` overrides the host and port
- from ``uri``. You may call :func:`socket.create_connection` to
- create a suitable TCP socket.
- ssl_context: Configuration for enabling TLS on the connection.
- server_hostname: Host name for the TLS handshake. ``server_hostname``
- overrides the host name from ``uri``.
- origin: Value of the ``Origin`` header, for servers that require it.
- extensions: List of supported extensions, in order in which they
- should be negotiated and run.
- subprotocols: List of supported subprotocols, in order of decreasing
- preference.
- additional_headers (HeadersLike | None): Arbitrary HTTP headers to add
- to the handshake request.
- user_agent_header: Value of the ``User-Agent`` request header.
- It defaults to ``"Python/x.y.z websockets/X.Y"``.
- Setting it to :obj:`None` removes the header.
- compression: The "permessage-deflate" extension is enabled by default.
- Set ``compression`` to :obj:`None` to disable it. See the
- :doc:`compression guide <../../topics/compression>` for details.
- open_timeout: Timeout for opening the connection in seconds.
- :obj:`None` disables the timeout.
- close_timeout: Timeout for closing the connection in seconds.
- :obj:`None` disables the timeout.
- max_size: Maximum size of incoming messages in bytes.
- :obj:`None` disables the limit.
- logger: Logger for this client.
- It defaults to ``logging.getLogger("websockets.client")``.
- See the :doc:`logging guide <../../topics/logging>` for details.
- create_connection: Factory for the :class:`ClientConnection` managing
- the connection. Set it to a wrapper or a subclass to customize
- connection handling.
-
- Raises:
- InvalidURI: If ``uri`` isn't a valid WebSocket URI.
- OSError: If the TCP connection fails.
- InvalidHandshake: If the opening handshake fails.
- TimeoutError: If the opening handshake times out.
-
- """
-
- # Process parameters
-
- wsuri = parse_uri(uri)
- if not wsuri.secure and ssl_context is not None:
- raise TypeError("ssl_context argument is incompatible with a ws:// URI")
-
- if unix:
- if path is None and sock is None:
- raise TypeError("missing path argument")
- elif path is not None and sock is not None:
- raise TypeError("path and sock arguments are incompatible")
- else:
- assert path is None # private argument, only set by unix_connect()
-
- if subprotocols is not None:
- validate_subprotocols(subprotocols)
-
- if compression == "deflate":
- extensions = enable_client_permessage_deflate(extensions)
- elif compression is not None:
- raise ValueError(f"unsupported compression: {compression}")
-
- # Calculate timeouts on the TCP, TLS, and WebSocket handshakes.
- # The TCP and TLS timeouts must be set on the socket, then removed
- # to avoid conflicting with the WebSocket timeout in handshake().
- deadline = Deadline(open_timeout)
-
- if create_connection is None:
- create_connection = ClientConnection
-
- try:
- # Connect socket
-
- if sock is None:
- if unix:
- sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
- sock.settimeout(deadline.timeout())
- assert path is not None # validated above -- this is for mpypy
- sock.connect(path)
- else:
- sock = socket.create_connection(
- (wsuri.host, wsuri.port),
- deadline.timeout(),
- )
- sock.settimeout(None)
-
- # Disable Nagle algorithm
-
- if not unix:
- sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True)
-
- # Initialize TLS wrapper and perform TLS handshake
-
- if wsuri.secure:
- if ssl_context is None:
- ssl_context = ssl.create_default_context()
- if server_hostname is None:
- server_hostname = wsuri.host
- sock.settimeout(deadline.timeout())
- sock = ssl_context.wrap_socket(sock, server_hostname=server_hostname)
- sock.settimeout(None)
-
- # Initialize WebSocket connection
-
- protocol = ClientProtocol(
- wsuri,
- origin=origin,
- extensions=extensions,
- subprotocols=subprotocols,
- state=CONNECTING,
- max_size=max_size,
- logger=logger,
- )
-
- # Initialize WebSocket protocol
-
- connection = create_connection(
- sock,
- protocol,
- close_timeout=close_timeout,
- )
- # On failure, handshake() closes the socket and raises an exception.
- connection.handshake(
- additional_headers,
- user_agent_header,
- deadline.timeout(),
- )
-
- except Exception:
- if sock is not None:
- sock.close()
- raise
-
- return connection
-
-
-def unix_connect(
- path: Optional[str] = None,
- uri: Optional[str] = None,
- **kwargs: Any,
-) -> ClientConnection:
- """
- Connect to a WebSocket server listening on a Unix socket.
-
- This function is identical to :func:`connect`, except for the additional
- ``path`` argument. It's only available on Unix.
-
- It's mainly useful for debugging servers listening on Unix sockets.
-
- Args:
- path: File system path to the Unix socket.
- uri: URI of the WebSocket server. ``uri`` defaults to
- ``ws://localhost/`` or, when a ``ssl_context`` is provided, to
- ``wss://localhost/``.
-
- """
- if uri is None:
- if kwargs.get("ssl_context") is None:
- uri = "ws://localhost/"
- else:
- uri = "wss://localhost/"
- return connect(uri=uri, unix=True, path=path, **kwargs)