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-import socket -import ssl -import threading -from typing import Any, Optional, Sequence, Type - -from ..client import ClientProtocol -from ..datastructures import HeadersLike -from ..extensions.base import ClientExtensionFactory -from ..extensions.permessage_deflate import enable_client_permessage_deflate -from ..headers import validate_subprotocols -from ..http import USER_AGENT -from ..http11 import Response -from ..protocol import CONNECTING, OPEN, Event -from ..typing import LoggerLike, Origin, Subprotocol -from ..uri import parse_uri -from .connection import Connection -from .utils import Deadline - - -__all__ = ["connect", "unix_connect", "ClientConnection"] - - -class ClientConnection(Connection): - """ - Threaded implementation of a WebSocket client connection. - - :class:`ClientConnection` provides :meth:`recv` and :meth:`send` methods for - receiving and sending messages. - - It supports iteration to receive messages:: - - for message in websocket: - process(message) - - The iterator exits normally when the connection is closed with close code - 1000 (OK) or 1001 (going away) or without a close code. It raises a - :exc:`~websockets.exceptions.ConnectionClosedError` when the connection is - closed with any other code. - - Args: - socket: Socket connected to a WebSocket server. - protocol: Sans-I/O connection. - close_timeout: Timeout for closing the connection in seconds. - - """ - - def __init__( - self, - socket: socket.socket, - protocol: ClientProtocol, - *, - close_timeout: Optional[float] = 10, - ) -> None: - self.protocol: ClientProtocol - self.response_rcvd = threading.Event() - super().__init__( - socket, - protocol, - close_timeout=close_timeout, - ) - - def handshake( - self, - additional_headers: Optional[HeadersLike] = None, - user_agent_header: Optional[str] = USER_AGENT, - timeout: Optional[float] = None, - ) -> None: - """ - Perform the opening handshake. - - """ - with self.send_context(expected_state=CONNECTING): - self.request = self.protocol.connect() - if additional_headers is not None: - self.request.headers.update(additional_headers) - if user_agent_header is not None: - self.request.headers["User-Agent"] = user_agent_header - self.protocol.send_request(self.request) - - if not self.response_rcvd.wait(timeout): - self.close_socket() - self.recv_events_thread.join() - raise TimeoutError("timed out during handshake") - - if self.response is None: - self.close_socket() - self.recv_events_thread.join() - raise ConnectionError("connection closed during handshake") - - if self.protocol.state is not OPEN: - self.recv_events_thread.join(self.close_timeout) - self.close_socket() - self.recv_events_thread.join() - - if self.protocol.handshake_exc is not None: - raise self.protocol.handshake_exc - - def process_event(self, event: Event) -> None: - """ - Process one incoming event. - - """ - # First event - handshake response. - if self.response is None: - assert isinstance(event, Response) - self.response = event - self.response_rcvd.set() - # Later events - frames. - else: - super().process_event(event) - - def recv_events(self) -> None: - """ - Read incoming data from the socket and process events. - - """ - try: - super().recv_events() - finally: - # If the connection is closed during the handshake, unblock it. - self.response_rcvd.set() - - -def connect( - uri: str, - *, - # TCP/TLS — unix and path are only for unix_connect() - sock: Optional[socket.socket] = None, - ssl_context: Optional[ssl.SSLContext] = None, - server_hostname: Optional[str] = None, - unix: bool = False, - path: Optional[str] = None, - # WebSocket - origin: Optional[Origin] = None, - extensions: Optional[Sequence[ClientExtensionFactory]] = None, - subprotocols: Optional[Sequence[Subprotocol]] = None, - additional_headers: Optional[HeadersLike] = None, - user_agent_header: Optional[str] = USER_AGENT, - compression: Optional[str] = "deflate", - # Timeouts - open_timeout: Optional[float] = 10, - close_timeout: Optional[float] = 10, - # Limits - max_size: Optional[int] = 2**20, - # Logging - logger: Optional[LoggerLike] = None, - # Escape hatch for advanced customization - create_connection: Optional[Type[ClientConnection]] = None, -) -> ClientConnection: - """ - Connect to the WebSocket server at ``uri``. - - This function returns a :class:`ClientConnection` instance, which you can - use to send and receive messages. - - :func:`connect` may be used as a context manager:: - - async with websockets.sync.client.connect(...) as websocket: - ... - - The connection is closed automatically when exiting the context. - - Args: - uri: URI of the WebSocket server. - sock: Preexisting TCP socket. ``sock`` overrides the host and port - from ``uri``. You may call :func:`socket.create_connection` to - create a suitable TCP socket. - ssl_context: Configuration for enabling TLS on the connection. - server_hostname: Host name for the TLS handshake. ``server_hostname`` - overrides the host name from ``uri``. - origin: Value of the ``Origin`` header, for servers that require it. - extensions: List of supported extensions, in order in which they - should be negotiated and run. - subprotocols: List of supported subprotocols, in order of decreasing - preference. - additional_headers (HeadersLike | None): Arbitrary HTTP headers to add - to the handshake request. - user_agent_header: Value of the ``User-Agent`` request header. - It defaults to ``"Python/x.y.z websockets/X.Y"``. - Setting it to :obj:`None` removes the header. - compression: The "permessage-deflate" extension is enabled by default. - Set ``compression`` to :obj:`None` to disable it. See the - :doc:`compression guide <../../topics/compression>` for details. - open_timeout: Timeout for opening the connection in seconds. - :obj:`None` disables the timeout. - close_timeout: Timeout for closing the connection in seconds. - :obj:`None` disables the timeout. - max_size: Maximum size of incoming messages in bytes. - :obj:`None` disables the limit. - logger: Logger for this client. - It defaults to ``logging.getLogger("websockets.client")``. - See the :doc:`logging guide <../../topics/logging>` for details. - create_connection: Factory for the :class:`ClientConnection` managing - the connection. Set it to a wrapper or a subclass to customize - connection handling. - - Raises: - InvalidURI: If ``uri`` isn't a valid WebSocket URI. - OSError: If the TCP connection fails. - InvalidHandshake: If the opening handshake fails. - TimeoutError: If the opening handshake times out. - - """ - - # Process parameters - - wsuri = parse_uri(uri) - if not wsuri.secure and ssl_context is not None: - raise TypeError("ssl_context argument is incompatible with a ws:// URI") - - if unix: - if path is None and sock is None: - raise TypeError("missing path argument") - elif path is not None and sock is not None: - raise TypeError("path and sock arguments are incompatible") - else: - assert path is None # private argument, only set by unix_connect() - - if subprotocols is not None: - validate_subprotocols(subprotocols) - - if compression == "deflate": - extensions = enable_client_permessage_deflate(extensions) - elif compression is not None: - raise ValueError(f"unsupported compression: {compression}") - - # Calculate timeouts on the TCP, TLS, and WebSocket handshakes. - # The TCP and TLS timeouts must be set on the socket, then removed - # to avoid conflicting with the WebSocket timeout in handshake(). - deadline = Deadline(open_timeout) - - if create_connection is None: - create_connection = ClientConnection - - try: - # Connect socket - - if sock is None: - if unix: - sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) - sock.settimeout(deadline.timeout()) - assert path is not None # validated above -- this is for mpypy - sock.connect(path) - else: - sock = socket.create_connection( - (wsuri.host, wsuri.port), - deadline.timeout(), - ) - sock.settimeout(None) - - # Disable Nagle algorithm - - if not unix: - sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True) - - # Initialize TLS wrapper and perform TLS handshake - - if wsuri.secure: - if ssl_context is None: - ssl_context = ssl.create_default_context() - if server_hostname is None: - server_hostname = wsuri.host - sock.settimeout(deadline.timeout()) - sock = ssl_context.wrap_socket(sock, server_hostname=server_hostname) - sock.settimeout(None) - - # Initialize WebSocket connection - - protocol = ClientProtocol( - wsuri, - origin=origin, - extensions=extensions, - subprotocols=subprotocols, - state=CONNECTING, - max_size=max_size, - logger=logger, - ) - - # Initialize WebSocket protocol - - connection = create_connection( - sock, - protocol, - close_timeout=close_timeout, - ) - # On failure, handshake() closes the socket and raises an exception. - connection.handshake( - additional_headers, - user_agent_header, - deadline.timeout(), - ) - - except Exception: - if sock is not None: - sock.close() - raise - - return connection - - -def unix_connect( - path: Optional[str] = None, - uri: Optional[str] = None, - **kwargs: Any, -) -> ClientConnection: - """ - Connect to a WebSocket server listening on a Unix socket. - - This function is identical to :func:`connect`, except for the additional - ``path`` argument. It's only available on Unix. - - It's mainly useful for debugging servers listening on Unix sockets. - - Args: - path: File system path to the Unix socket. - uri: URI of the WebSocket server. ``uri`` defaults to - ``ws://localhost/`` or, when a ``ssl_context`` is provided, to - ``wss://localhost/``. - - """ - if uri is None: - if kwargs.get("ssl_context") is None: - uri = "ws://localhost/" - else: - uri = "wss://localhost/" - return connect(uri=uri, unix=True, path=path, **kwargs) diff --git a/venv/lib/python3.11/site-packages/websockets/sync/connection.py b/venv/lib/python3.11/site-packages/websockets/sync/connection.py deleted file mode 100644 index 4a8879e..0000000 --- a/venv/lib/python3.11/site-packages/websockets/sync/connection.py +++ /dev/null @@ -1,773 +0,0 @@ -from __future__ import annotations - -import contextlib -import logging -import random -import socket -import struct -import threading -import uuid -from types import TracebackType -from typing import Any, Dict, Iterable, Iterator, Mapping, Optional, Type, Union - -from ..exceptions import ConnectionClosed, ConnectionClosedOK, ProtocolError -from ..frames import DATA_OPCODES, BytesLike, CloseCode, Frame, Opcode, prepare_ctrl -from ..http11 import Request, Response -from ..protocol import CLOSED, OPEN, Event, Protocol, State -from ..typing import Data, LoggerLike, Subprotocol -from .messages import Assembler -from .utils import Deadline - - -__all__ = ["Connection"] - -logger = logging.getLogger(__name__) - - -class Connection: - """ - Threaded implementation of a WebSocket connection. - - :class:`Connection` provides APIs shared between WebSocket servers and - clients. - - You shouldn't use it directly. Instead, use - :class:`~websockets.sync.client.ClientConnection` or - :class:`~websockets.sync.server.ServerConnection`. - - """ - - recv_bufsize = 65536 - - def __init__( - self, - socket: socket.socket, - protocol: Protocol, - *, - close_timeout: Optional[float] = 10, - ) -> None: - self.socket = socket - self.protocol = protocol - self.close_timeout = close_timeout - - # Inject reference to this instance in the protocol's logger. - self.protocol.logger = logging.LoggerAdapter( - self.protocol.logger, - {"websocket": self}, - ) - - # Copy attributes from the protocol for convenience. - self.id: uuid.UUID = self.protocol.id - """Unique identifier of the connection. Useful in logs.""" - self.logger: LoggerLike = self.protocol.logger - """Logger for this connection.""" - self.debug = self.protocol.debug - - # HTTP handshake request and response. - self.request: Optional[Request] = None - """Opening handshake request.""" - self.response: Optional[Response] = None - """Opening handshake response.""" - - # Mutex serializing interactions with the protocol. - self.protocol_mutex = threading.Lock() - - # Assembler turning frames into messages and serializing reads. - self.recv_messages = Assembler() - - # Whether we are busy sending a fragmented message. - self.send_in_progress = False - - # Deadline for the closing handshake. - self.close_deadline: Optional[Deadline] = None - - # Mapping of ping IDs to pong waiters, in chronological order. - self.pings: Dict[bytes, threading.Event] = {} - - # Receiving events from the socket. - self.recv_events_thread = threading.Thread(target=self.recv_events) - self.recv_events_thread.start() - - # Exception raised in recv_events, to be chained to ConnectionClosed - # in the user thread in order to show why the TCP connection dropped. - self.recv_events_exc: Optional[BaseException] = None - - # Public attributes - - @property - def local_address(self) -> Any: - """ - Local address of the connection. - - For IPv4 connections, this is a ``(host, port)`` tuple. - - The format of the address depends on the address family. - See :meth:`~socket.socket.getsockname`. - - """ - return self.socket.getsockname() - - @property - def remote_address(self) -> Any: - """ - Remote address of the connection. - - For IPv4 connections, this is a ``(host, port)`` tuple. - - The format of the address depends on the address family. - See :meth:`~socket.socket.getpeername`. - - """ - return self.socket.getpeername() - - @property - def subprotocol(self) -> Optional[Subprotocol]: - """ - Subprotocol negotiated during the opening handshake. - - :obj:`None` if no subprotocol was negotiated. - - """ - return self.protocol.subprotocol - - # Public methods - - def __enter__(self) -> Connection: - return self - - def __exit__( - self, - exc_type: Optional[Type[BaseException]], - exc_value: Optional[BaseException], - traceback: Optional[TracebackType], - ) -> None: - if exc_type is None: - self.close() - else: - self.close(CloseCode.INTERNAL_ERROR) - - def __iter__(self) -> Iterator[Data]: - """ - Iterate on incoming messages. - - The iterator calls :meth:`recv` and yields messages in an infinite loop. - - It exits when the connection is closed normally. It raises a - :exc:`~websockets.exceptions.ConnectionClosedError` exception after a - protocol error or a network failure. - - """ - try: - while True: - yield self.recv() - except ConnectionClosedOK: - return - - def recv(self, timeout: Optional[float] = None) -> Data: - """ - Receive the next message. - - When the connection is closed, :meth:`recv` raises - :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it raises - :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal closure - and :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol - error or a network failure. This is how you detect the end of the - message stream. - - If ``timeout`` is :obj:`None`, block until a message is received. If - ``timeout`` is set and no message is received within ``timeout`` - seconds, raise :exc:`TimeoutError`. Set ``timeout`` to ``0`` to check if - a message was already received. - - If the message is fragmented, wait until all fragments are received, - reassemble them, and return the whole message. - - Returns: - A string (:class:`str`) for a Text_ frame or a bytestring - (:class:`bytes`) for a Binary_ frame. - - .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6 - .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6 - - Raises: - ConnectionClosed: When the connection is closed. - RuntimeError: If two threads call :meth:`recv` or - :meth:`recv_streaming` concurrently. - - """ - try: - return self.recv_messages.get(timeout) - except EOFError: - raise self.protocol.close_exc from self.recv_events_exc - except RuntimeError: - raise RuntimeError( - "cannot call recv while another thread " - "is already running recv or recv_streaming" - ) from None - - def recv_streaming(self) -> Iterator[Data]: - """ - Receive the next message frame by frame. - - If the message is fragmented, yield each fragment as it is received. - The iterator must be fully consumed, or else the connection will become - unusable. - - :meth:`recv_streaming` raises the same exceptions as :meth:`recv`. - - Returns: - An iterator of strings (:class:`str`) for a Text_ frame or - bytestrings (:class:`bytes`) for a Binary_ frame. - - .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6 - .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6 - - Raises: - ConnectionClosed: When the connection is closed. - RuntimeError: If two threads call :meth:`recv` or - :meth:`recv_streaming` concurrently. - - """ - try: - yield from self.recv_messages.get_iter() - except EOFError: - raise self.protocol.close_exc from self.recv_events_exc - except RuntimeError: - raise RuntimeError( - "cannot call recv_streaming while another thread " - "is already running recv or recv_streaming" - ) from None - - def send(self, message: Union[Data, Iterable[Data]]) -> None: - """ - Send a message. - - A string (:class:`str`) is sent as a Text_ frame. A bytestring or - bytes-like object (:class:`bytes`, :class:`bytearray`, or - :class:`memoryview`) is sent as a Binary_ frame. - - .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6 - .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6 - - :meth:`send` also accepts an iterable of strings, bytestrings, or - bytes-like objects to enable fragmentation_. Each item is treated as a - message fragment and sent in its own frame. All items must be of the - same type, or else :meth:`send` will raise a :exc:`TypeError` and the - connection will be closed. - - .. _fragmentation: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.4 - - :meth:`send` rejects dict-like objects because this is often an error. - (If you really want to send the keys of a dict-like object as fragments, - call its :meth:`~dict.keys` method and pass the result to :meth:`send`.) - - When the connection is closed, :meth:`send` raises - :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it - raises :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal - connection closure and - :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol - error or a network failure. - - Args: - message: Message to send. - - Raises: - ConnectionClosed: When the connection is closed. - RuntimeError: If a connection is busy sending a fragmented message. - TypeError: If ``message`` doesn't have a supported type. - - """ - # Unfragmented message -- this case must be handled first because - # strings and bytes-like objects are iterable. - - if isinstance(message, str): - with self.send_context(): - if self.send_in_progress: - raise RuntimeError( - "cannot call send while another thread " - "is already running send" - ) - self.protocol.send_text(message.encode("utf-8")) - - elif isinstance(message, BytesLike): - with self.send_context(): - if self.send_in_progress: - raise RuntimeError( - "cannot call send while another thread " - "is already running send" - ) - self.protocol.send_binary(message) - - # Catch a common mistake -- passing a dict to send(). - - elif isinstance(message, Mapping): - raise TypeError("data is a dict-like object") - - # Fragmented message -- regular iterator. - - elif isinstance(message, Iterable): - chunks = iter(message) - try: - chunk = next(chunks) - except StopIteration: - return - - try: - # First fragment. - if isinstance(chunk, str): - text = True - with self.send_context(): - if self.send_in_progress: - raise RuntimeError( - "cannot call send while another thread " - "is already running send" - ) - self.send_in_progress = True - self.protocol.send_text( - chunk.encode("utf-8"), - fin=False, - ) - elif isinstance(chunk, BytesLike): - text = False - with self.send_context(): - if self.send_in_progress: - raise RuntimeError( - "cannot call send while another thread " - "is already running send" - ) - self.send_in_progress = True - self.protocol.send_binary( - chunk, - fin=False, - ) - else: - raise TypeError("data iterable must contain bytes or str") - - # Other fragments - for chunk in chunks: - if isinstance(chunk, str) and text: - with self.send_context(): - assert self.send_in_progress - self.protocol.send_continuation( - chunk.encode("utf-8"), - fin=False, - ) - elif isinstance(chunk, BytesLike) and not text: - with self.send_context(): - assert self.send_in_progress - self.protocol.send_continuation( - chunk, - fin=False, - ) - else: - raise TypeError("data iterable must contain uniform types") - - # Final fragment. - with self.send_context(): - self.protocol.send_continuation(b"", fin=True) - self.send_in_progress = False - - except RuntimeError: - # We didn't start sending a fragmented message. - raise - - except Exception: - # We're half-way through a fragmented message and we can't - # complete it. This makes the connection unusable. - with self.send_context(): - self.protocol.fail( - CloseCode.INTERNAL_ERROR, - "error in fragmented message", - ) - raise - - else: - raise TypeError("data must be bytes, str, or iterable") - - def close(self, code: int = CloseCode.NORMAL_CLOSURE, reason: str = "") -> None: - """ - Perform the closing handshake. - - :meth:`close` waits for the other end to complete the handshake, for the - TCP connection to terminate, and for all incoming messages to be read - with :meth:`recv`. - - :meth:`close` is idempotent: it doesn't do anything once the - connection is closed. - - Args: - code: WebSocket close code. - reason: WebSocket close reason. - - """ - try: - # The context manager takes care of waiting for the TCP connection - # to terminate after calling a method that sends a close frame. - with self.send_context(): - if self.send_in_progress: - self.protocol.fail( - CloseCode.INTERNAL_ERROR, - "close during fragmented message", - ) - else: - self.protocol.send_close(code, reason) - except ConnectionClosed: - # Ignore ConnectionClosed exceptions raised from send_context(). - # They mean that the connection is closed, which was the goal. - pass - - def ping(self, data: Optional[Data] = None) -> threading.Event: - """ - Send a Ping_. - - .. _Ping: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.2 - - A ping may serve as a keepalive or as a check that the remote endpoint - received all messages up to this point - - Args: - data: Payload of the ping. A :class:`str` will be encoded to UTF-8. - If ``data`` is :obj:`None`, the payload is four random bytes. - - Returns: - An event that will be set when the corresponding pong is received. - You can ignore it if you don't intend to wait. - - :: - - pong_event = ws.ping() - pong_event.wait() # only if you want to wait for the pong - - Raises: - ConnectionClosed: When the connection is closed. - RuntimeError: If another ping was sent with the same data and - the corresponding pong wasn't received yet. - - """ - if data is not None: - data = prepare_ctrl(data) - - with self.send_context(): - # Protect against duplicates if a payload is explicitly set. - if data in self.pings: - raise RuntimeError("already waiting for a pong with the same data") - - # Generate a unique random payload otherwise. - while data is None or data in self.pings: - data = struct.pack("!I", random.getrandbits(32)) - - pong_waiter = threading.Event() - self.pings[data] = pong_waiter - self.protocol.send_ping(data) - return pong_waiter - - def pong(self, data: Data = b"") -> None: - """ - Send a Pong_. - - .. _Pong: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.3 - - An unsolicited pong may serve as a unidirectional heartbeat. - - Args: - data: Payload of the pong. A :class:`str` will be encoded to UTF-8. - - Raises: - ConnectionClosed: When the connection is closed. - - """ - data = prepare_ctrl(data) - - with self.send_context(): - self.protocol.send_pong(data) - - # Private methods - - def process_event(self, event: Event) -> None: - """ - Process one incoming event. - - This method is overridden in subclasses to handle the handshake. - - """ - assert isinstance(event, Frame) - if event.opcode in DATA_OPCODES: - self.recv_messages.put(event) - - if event.opcode is Opcode.PONG: - self.acknowledge_pings(bytes(event.data)) - - def acknowledge_pings(self, data: bytes) -> None: - """ - Acknowledge pings when receiving a pong. - - """ - with self.protocol_mutex: - # Ignore unsolicited pong. - if data not in self.pings: - return - # Sending a pong for only the most recent ping is legal. - # Acknowledge all previous pings too in that case. - ping_id = None - ping_ids = [] - for ping_id, ping in self.pings.items(): - ping_ids.append(ping_id) - ping.set() - if ping_id == data: - break - else: - raise AssertionError("solicited pong not found in pings") - # Remove acknowledged pings from self.pings. - for ping_id in ping_ids: - del self.pings[ping_id] - - def recv_events(self) -> None: - """ - Read incoming data from the socket and process events. - - Run this method in a thread as long as the connection is alive. - - ``recv_events()`` exits immediately when the ``self.socket`` is closed. - - """ - try: - while True: - try: - if self.close_deadline is not None: - self.socket.settimeout(self.close_deadline.timeout()) - data = self.socket.recv(self.recv_bufsize) - except Exception as exc: - if self.debug: - self.logger.debug("error while receiving data", exc_info=True) - # When the closing handshake is initiated by our side, - # recv() may block until send_context() closes the socket. - # In that case, send_context() already set recv_events_exc. - # Calling set_recv_events_exc() avoids overwriting it. - with self.protocol_mutex: - self.set_recv_events_exc(exc) - break - - if data == b"": - break - - # Acquire the connection lock. - with self.protocol_mutex: - # Feed incoming data to the connection. - self.protocol.receive_data(data) - - # This isn't expected to raise an exception. - events = self.protocol.events_received() - - # Write outgoing data to the socket. - try: - self.send_data() - except Exception as exc: - if self.debug: - self.logger.debug("error while sending data", exc_info=True) - # Similarly to the above, avoid overriding an exception - # set by send_context(), in case of a race condition - # i.e. send_context() closes the socket after recv() - # returns above but before send_data() calls send(). - self.set_recv_events_exc(exc) - break - - if self.protocol.close_expected(): - # If the connection is expected to close soon, set the - # close deadline based on the close timeout. - if self.close_deadline is None: - self.close_deadline = Deadline(self.close_timeout) - - # Unlock conn_mutex before processing events. Else, the - # application can't send messages in response to events. - - # If self.send_data raised an exception, then events are lost. - # Given that automatic responses write small amounts of data, - # this should be uncommon, so we don't handle the edge case. - - try: - for event in events: - # This may raise EOFError if the closing handshake - # times out while a message is waiting to be read. - self.process_event(event) - except EOFError: - break - - # Breaking out of the while True: ... loop means that we believe - # that the socket doesn't work anymore. - with self.protocol_mutex: - # Feed the end of the data stream to the connection. - self.protocol.receive_eof() - - # This isn't expected to generate events. - assert not self.protocol.events_received() - - # There is no error handling because send_data() can only write - # the end of the data stream here and it handles errors itself. - self.send_data() - - except Exception as exc: - # This branch should never run. It's a safety net in case of bugs. - self.logger.error("unexpected internal error", exc_info=True) - with self.protocol_mutex: - self.set_recv_events_exc(exc) - # We don't know where we crashed. Force protocol state to CLOSED. - self.protocol.state = CLOSED - finally: - # This isn't expected to raise an exception. - self.close_socket() - - @contextlib.contextmanager - def send_context( - self, - *, - expected_state: State = OPEN, # CONNECTING during the opening handshake - ) -> Iterator[None]: - """ - Create a context for writing to the connection from user code. - - On entry, :meth:`send_context` acquires the connection lock and checks - that the connection is open; on exit, it writes outgoing data to the - socket:: - - with self.send_context(): - self.protocol.send_text(message.encode("utf-8")) - - When the connection isn't open on entry, when the connection is expected - to close on exit, or when an unexpected error happens, terminating the - connection, :meth:`send_context` waits until the connection is closed - then raises :exc:`~websockets.exceptions.ConnectionClosed`. - - """ - # Should we wait until the connection is closed? - wait_for_close = False - # Should we close the socket and raise ConnectionClosed? - raise_close_exc = False - # What exception should we chain ConnectionClosed to? - original_exc: Optional[BaseException] = None - - # Acquire the protocol lock. - with self.protocol_mutex: - if self.protocol.state is expected_state: - # Let the caller interact with the protocol. - try: - yield - except (ProtocolError, RuntimeError): - # The protocol state wasn't changed. Exit immediately. - raise - except Exception as exc: - self.logger.error("unexpected internal error", exc_info=True) - # This branch should never run. It's a safety net in case of - # bugs. Since we don't know what happened, we will close the - # connection and raise the exception to the caller. - wait_for_close = False - raise_close_exc = True - original_exc = exc - else: - # Check if the connection is expected to close soon. - if self.protocol.close_expected(): - wait_for_close = True - # If the connection is expected to close soon, set the - # close deadline based on the close timeout. - - # Since we tested earlier that protocol.state was OPEN - # (or CONNECTING) and we didn't release protocol_mutex, - # it is certain that self.close_deadline is still None. - assert self.close_deadline is None - self.close_deadline = Deadline(self.close_timeout) - # Write outgoing data to the socket. - try: - self.send_data() - except Exception as exc: - if self.debug: - self.logger.debug("error while sending data", exc_info=True) - # While the only expected exception here is OSError, - # other exceptions would be treated identically. - wait_for_close = False - raise_close_exc = True - original_exc = exc - - else: # self.protocol.state is not expected_state - # Minor layering violation: we assume that the connection - # will be closing soon if it isn't in the expected state. - wait_for_close = True - raise_close_exc = True - - # To avoid a deadlock, release the connection lock by exiting the - # context manager before waiting for recv_events() to terminate. - - # If the connection is expected to close soon and the close timeout - # elapses, close the socket to terminate the connection. - if wait_for_close: - if self.close_deadline is None: - timeout = self.close_timeout - else: - # Thread.join() returns immediately if timeout is negative. - timeout = self.close_deadline.timeout(raise_if_elapsed=False) - self.recv_events_thread.join(timeout) - - if self.recv_events_thread.is_alive(): - # There's no risk to overwrite another error because - # original_exc is never set when wait_for_close is True. - assert original_exc is None - original_exc = TimeoutError("timed out while closing connection") - # Set recv_events_exc before closing the socket in order to get - # proper exception reporting. - raise_close_exc = True - with self.protocol_mutex: - self.set_recv_events_exc(original_exc) - - # If an error occurred, close the socket to terminate the connection and - # raise an exception. - if raise_close_exc: - self.close_socket() - self.recv_events_thread.join() - raise self.protocol.close_exc from original_exc - - def send_data(self) -> None: - """ - Send outgoing data. - - This method requires holding protocol_mutex. - - Raises: - OSError: When a socket operations fails. - - """ - assert self.protocol_mutex.locked() - for data in self.protocol.data_to_send(): - if data: - if self.close_deadline is not None: - self.socket.settimeout(self.close_deadline.timeout()) - self.socket.sendall(data) - else: - try: - self.socket.shutdown(socket.SHUT_WR) - except OSError: # socket already closed - pass - - def set_recv_events_exc(self, exc: Optional[BaseException]) -> None: - """ - Set recv_events_exc, if not set yet. - - This method requires holding protocol_mutex. - - """ - assert self.protocol_mutex.locked() - if self.recv_events_exc is None: - self.recv_events_exc = exc - - def close_socket(self) -> None: - """ - Shutdown and close socket. Close message assembler. - - Calling close_socket() guarantees that recv_events() terminates. Indeed, - recv_events() may block only on socket.recv() or on recv_messages.put(). - - """ - # shutdown() is required to interrupt recv() on Linux. - try: - self.socket.shutdown(socket.SHUT_RDWR) - except OSError: - pass # socket is already closed - self.socket.close() - self.recv_messages.close() diff --git a/venv/lib/python3.11/site-packages/websockets/sync/messages.py b/venv/lib/python3.11/site-packages/websockets/sync/messages.py deleted file mode 100644 index 67a2231..0000000 --- a/venv/lib/python3.11/site-packages/websockets/sync/messages.py +++ /dev/null @@ -1,281 +0,0 @@ -from __future__ import annotations - -import codecs -import queue -import threading -from typing import Iterator, List, Optional, cast - -from ..frames import Frame, Opcode -from ..typing import Data - - -__all__ = ["Assembler"] - -UTF8Decoder = codecs.getincrementaldecoder("utf-8") - - -class Assembler: - """ - Assemble messages from frames. - - """ - - def __init__(self) -> None: - # Serialize reads and writes -- except for reads via synchronization - # primitives provided by the threading and queue modules. - self.mutex = threading.Lock() - - # We create a latch with two events to ensure proper interleaving of - # writing and reading messages. - # put() sets this event to tell get() that a message can be fetched. - self.message_complete = threading.Event() - # get() sets this event to let put() that the message was fetched. - self.message_fetched = threading.Event() - - # This flag prevents concurrent calls to get() by user code. - self.get_in_progress = False - # This flag prevents concurrent calls to put() by library code. - self.put_in_progress = False - - # Decoder for text frames, None for binary frames. - self.decoder: Optional[codecs.IncrementalDecoder] = None - - # Buffer of frames belonging to the same message. - self.chunks: List[Data] = [] - - # When switching from "buffering" to "streaming", we use a thread-safe - # queue for transferring frames from the writing thread (library code) - # to the reading thread (user code). We're buffering when chunks_queue - # is None and streaming when it's a SimpleQueue. None is a sentinel - # value marking the end of the stream, superseding message_complete. - - # Stream data from frames belonging to the same message. - # Remove quotes around type when dropping Python < 3.9. - self.chunks_queue: Optional["queue.SimpleQueue[Optional[Data]]"] = None - - # This flag marks the end of the stream. - self.closed = False - - def get(self, timeout: Optional[float] = None) -> Data: - """ - Read the next message. - - :meth:`get` returns a single :class:`str` or :class:`bytes`. - - If the message is fragmented, :meth:`get` waits until the last frame is - received, then it reassembles the message and returns it. To receive - messages frame by frame, use :meth:`get_iter` instead. - - Args: - timeout: If a timeout is provided and elapses before a complete - message is received, :meth:`get` raises :exc:`TimeoutError`. - - Raises: - EOFError: If the stream of frames has ended. - RuntimeError: If two threads run :meth:`get` or :meth:``get_iter` - concurrently. - - """ - with self.mutex: - if self.closed: - raise EOFError("stream of frames ended") - - if self.get_in_progress: - raise RuntimeError("get or get_iter is already running") - - self.get_in_progress = True - - # If the message_complete event isn't set yet, release the lock to - # allow put() to run and eventually set it. - # Locking with get_in_progress ensures only one thread can get here. - completed = self.message_complete.wait(timeout) - - with self.mutex: - self.get_in_progress = False - - # Waiting for a complete message timed out. - if not completed: - raise TimeoutError(f"timed out in {timeout:.1f}s") - - # get() was unblocked by close() rather than put(). - if self.closed: - raise EOFError("stream of frames ended") - - assert self.message_complete.is_set() - self.message_complete.clear() - - joiner: Data = b"" if self.decoder is None else "" - # mypy cannot figure out that chunks have the proper type. - message: Data = joiner.join(self.chunks) # type: ignore - - assert not self.message_fetched.is_set() - self.message_fetched.set() - - self.chunks = [] - assert self.chunks_queue is None - - return message - - def get_iter(self) -> Iterator[Data]: - """ - Stream the next message. - - Iterating the return value of :meth:`get_iter` yields a :class:`str` or - :class:`bytes` for each frame in the message. - - The iterator must be fully consumed before calling :meth:`get_iter` or - :meth:`get` again. Else, :exc:`RuntimeError` is raised. - - This method only makes sense for fragmented messages. If messages aren't - fragmented, use :meth:`get` instead. - - Raises: - EOFError: If the stream of frames has ended. - RuntimeError: If two threads run :meth:`get` or :meth:``get_iter` - concurrently. - - """ - with self.mutex: - if self.closed: - raise EOFError("stream of frames ended") - - if self.get_in_progress: - raise RuntimeError("get or get_iter is already running") - - chunks = self.chunks - self.chunks = [] - self.chunks_queue = cast( - # Remove quotes around type when dropping Python < 3.9. - "queue.SimpleQueue[Optional[Data]]", - queue.SimpleQueue(), - ) - - # Sending None in chunk_queue supersedes setting message_complete - # when switching to "streaming". If message is already complete - # when the switch happens, put() didn't send None, so we have to. - if self.message_complete.is_set(): - self.chunks_queue.put(None) - - self.get_in_progress = True - - # Locking with get_in_progress ensures only one thread can get here. - yield from chunks - while True: - chunk = self.chunks_queue.get() - if chunk is None: - break - yield chunk - - with self.mutex: - self.get_in_progress = False - - assert self.message_complete.is_set() - self.message_complete.clear() - - # get_iter() was unblocked by close() rather than put(). - if self.closed: - raise EOFError("stream of frames ended") - - assert not self.message_fetched.is_set() - self.message_fetched.set() - - assert self.chunks == [] - self.chunks_queue = None - - def put(self, frame: Frame) -> None: - """ - Add ``frame`` to the next message. - - When ``frame`` is the final frame in a message, :meth:`put` waits until - the message is fetched, either by calling :meth:`get` or by fully - consuming the return value of :meth:`get_iter`. - - :meth:`put` assumes that the stream of frames respects the protocol. If - it doesn't, the behavior is undefined. - - Raises: - EOFError: If the stream of frames has ended. - RuntimeError: If two threads run :meth:`put` concurrently. - - """ - with self.mutex: - if self.closed: - raise EOFError("stream of frames ended") - - if self.put_in_progress: - raise RuntimeError("put is already running") - - if frame.opcode is Opcode.TEXT: - self.decoder = UTF8Decoder(errors="strict") - elif frame.opcode is Opcode.BINARY: - self.decoder = None - elif frame.opcode is Opcode.CONT: - pass - else: - # Ignore control frames. - return - - data: Data - if self.decoder is not None: - data = self.decoder.decode(frame.data, frame.fin) - else: - data = frame.data - - if self.chunks_queue is None: - self.chunks.append(data) - else: - self.chunks_queue.put(data) - - if not frame.fin: - return - - # Message is complete. Wait until it's fetched to return. - - assert not self.message_complete.is_set() - self.message_complete.set() - - if self.chunks_queue is not None: - self.chunks_queue.put(None) - - assert not self.message_fetched.is_set() - - self.put_in_progress = True - - # Release the lock to allow get() to run and eventually set the event. - self.message_fetched.wait() - - with self.mutex: - self.put_in_progress = False - - assert self.message_fetched.is_set() - self.message_fetched.clear() - - # put() was unblocked by close() rather than get() or get_iter(). - if self.closed: - raise EOFError("stream of frames ended") - - self.decoder = None - - def close(self) -> None: - """ - End the stream of frames. - - Callling :meth:`close` concurrently with :meth:`get`, :meth:`get_iter`, - or :meth:`put` is safe. They will raise :exc:`EOFError`. - - """ - with self.mutex: - if self.closed: - return - - self.closed = True - - # Unblock get or get_iter. - if self.get_in_progress: - self.message_complete.set() - if self.chunks_queue is not None: - self.chunks_queue.put(None) - - # Unblock put(). - if self.put_in_progress: - self.message_fetched.set() diff --git a/venv/lib/python3.11/site-packages/websockets/sync/server.py b/venv/lib/python3.11/site-packages/websockets/sync/server.py deleted file mode 100644 index 1476796..0000000 --- a/venv/lib/python3.11/site-packages/websockets/sync/server.py +++ /dev/null @@ -1,530 +0,0 @@ -from __future__ import annotations - -import http -import logging -import os -import selectors -import socket -import ssl -import sys -import threading -from types import TracebackType -from typing import Any, Callable, Optional, Sequence, Type - -from websockets.frames import CloseCode - -from ..extensions.base import ServerExtensionFactory -from ..extensions.permessage_deflate import enable_server_permessage_deflate -from ..headers import validate_subprotocols -from ..http import USER_AGENT -from ..http11 import Request, Response -from ..protocol import CONNECTING, OPEN, Event -from ..server import ServerProtocol -from ..typing import LoggerLike, Origin, Subprotocol -from .connection import Connection -from .utils import Deadline - - -__all__ = ["serve", "unix_serve", "ServerConnection", "WebSocketServer"] - - -class ServerConnection(Connection): - """ - Threaded implementation of a WebSocket server connection. - - :class:`ServerConnection` provides :meth:`recv` and :meth:`send` methods for - receiving and sending messages. - - It supports iteration to receive messages:: - - for message in websocket: - process(message) - - The iterator exits normally when the connection is closed with close code - 1000 (OK) or 1001 (going away) or without a close code. It raises a - :exc:`~websockets.exceptions.ConnectionClosedError` when the connection is - closed with any other code. - - Args: - socket: Socket connected to a WebSocket client. - protocol: Sans-I/O connection. - close_timeout: Timeout for closing the connection in seconds. - - """ - - def __init__( - self, - socket: socket.socket, - protocol: ServerProtocol, - *, - close_timeout: Optional[float] = 10, - ) -> None: - self.protocol: ServerProtocol - self.request_rcvd = threading.Event() - super().__init__( - socket, - protocol, - close_timeout=close_timeout, - ) - - def handshake( - self, - process_request: Optional[ - Callable[ - [ServerConnection, Request], - Optional[Response], - ] - ] = None, - process_response: Optional[ - Callable[ - [ServerConnection, Request, Response], - Optional[Response], - ] - ] = None, - server_header: Optional[str] = USER_AGENT, - timeout: Optional[float] = None, - ) -> None: - """ - Perform the opening handshake. - - """ - if not self.request_rcvd.wait(timeout): - self.close_socket() - self.recv_events_thread.join() - raise TimeoutError("timed out during handshake") - - if self.request is None: - self.close_socket() - self.recv_events_thread.join() - raise ConnectionError("connection closed during handshake") - - with self.send_context(expected_state=CONNECTING): - self.response = None - - if process_request is not None: - try: - self.response = process_request(self, self.request) - except Exception as exc: - self.protocol.handshake_exc = exc - self.logger.error("opening handshake failed", exc_info=True) - self.response = self.protocol.reject( - http.HTTPStatus.INTERNAL_SERVER_ERROR, - ( - "Failed to open a WebSocket connection.\n" - "See server log for more information.\n" - ), - ) - - if self.response is None: - self.response = self.protocol.accept(self.request) - - if server_header is not None: - self.response.headers["Server"] = server_header - - if process_response is not None: - try: - response = process_response(self, self.request, self.response) - except Exception as exc: - self.protocol.handshake_exc = exc - self.logger.error("opening handshake failed", exc_info=True) - self.response = self.protocol.reject( - http.HTTPStatus.INTERNAL_SERVER_ERROR, - ( - "Failed to open a WebSocket connection.\n" - "See server log for more information.\n" - ), - ) - else: - if response is not None: - self.response = response - - self.protocol.send_response(self.response) - - if self.protocol.state is not OPEN: - self.recv_events_thread.join(self.close_timeout) - self.close_socket() - self.recv_events_thread.join() - - if self.protocol.handshake_exc is not None: - raise self.protocol.handshake_exc - - def process_event(self, event: Event) -> None: - """ - Process one incoming event. - - """ - # First event - handshake request. - if self.request is None: - assert isinstance(event, Request) - self.request = event - self.request_rcvd.set() - # Later events - frames. - else: - super().process_event(event) - - def recv_events(self) -> None: - """ - Read incoming data from the socket and process events. - - """ - try: - super().recv_events() - finally: - # If the connection is closed during the handshake, unblock it. - self.request_rcvd.set() - - -class WebSocketServer: - """ - WebSocket server returned by :func:`serve`. - - This class mirrors the API of :class:`~socketserver.BaseServer`, notably the - :meth:`~socketserver.BaseServer.serve_forever` and - :meth:`~socketserver.BaseServer.shutdown` methods, as well as the context - manager protocol. - - Args: - socket: Server socket listening for new connections. - handler: Handler for one connection. Receives the socket and address - returned by :meth:`~socket.socket.accept`. - logger: Logger for this server. - - """ - - def __init__( - self, - socket: socket.socket, - handler: Callable[[socket.socket, Any], None], - logger: Optional[LoggerLike] = None, - ): - self.socket = socket - self.handler = handler - if logger is None: - logger = logging.getLogger("websockets.server") - self.logger = logger - if sys.platform != "win32": - self.shutdown_watcher, self.shutdown_notifier = os.pipe() - - def serve_forever(self) -> None: - """ - See :meth:`socketserver.BaseServer.serve_forever`. - - This method doesn't return. Calling :meth:`shutdown` from another thread - stops the server. - - Typical use:: - - with serve(...) as server: - server.serve_forever() - - """ - poller = selectors.DefaultSelector() - poller.register(self.socket, selectors.EVENT_READ) - if sys.platform != "win32": - poller.register(self.shutdown_watcher, selectors.EVENT_READ) - - while True: - poller.select() - try: - # If the socket is closed, this will raise an exception and exit - # the loop. So we don't need to check the return value of select(). - sock, addr = self.socket.accept() - except OSError: - break - thread = threading.Thread(target=self.handler, args=(sock, addr)) - thread.start() - - def shutdown(self) -> None: - """ - See :meth:`socketserver.BaseServer.shutdown`. - - """ - self.socket.close() - if sys.platform != "win32": - os.write(self.shutdown_notifier, b"x") - - def fileno(self) -> int: - """ - See :meth:`socketserver.BaseServer.fileno`. - - """ - return self.socket.fileno() - - def __enter__(self) -> WebSocketServer: - return self - - def __exit__( - self, - exc_type: Optional[Type[BaseException]], - exc_value: Optional[BaseException], - traceback: Optional[TracebackType], - ) -> None: - self.shutdown() - - -def serve( - handler: Callable[[ServerConnection], None], - host: Optional[str] = None, - port: Optional[int] = None, - *, - # TCP/TLS — unix and path are only for unix_serve() - sock: Optional[socket.socket] = None, - ssl_context: Optional[ssl.SSLContext] = None, - unix: bool = False, - path: Optional[str] = None, - # WebSocket - origins: Optional[Sequence[Optional[Origin]]] = None, - extensions: Optional[Sequence[ServerExtensionFactory]] = None, - subprotocols: Optional[Sequence[Subprotocol]] = None, - select_subprotocol: Optional[ - Callable[ - [ServerConnection, Sequence[Subprotocol]], - Optional[Subprotocol], - ] - ] = None, - process_request: Optional[ - Callable[ - [ServerConnection, Request], - Optional[Response], - ] - ] = None, - process_response: Optional[ - Callable[ - [ServerConnection, Request, Response], - Optional[Response], - ] - ] = None, - server_header: Optional[str] = USER_AGENT, - compression: Optional[str] = "deflate", - # Timeouts - open_timeout: Optional[float] = 10, - close_timeout: Optional[float] = 10, - # Limits - max_size: Optional[int] = 2**20, - # Logging - logger: Optional[LoggerLike] = None, - # Escape hatch for advanced customization - create_connection: Optional[Type[ServerConnection]] = None, -) -> WebSocketServer: - """ - Create a WebSocket server listening on ``host`` and ``port``. - - Whenever a client connects, the server creates a :class:`ServerConnection`, - performs the opening handshake, and delegates to the ``handler``. - - The handler receives a :class:`ServerConnection` instance, which you can use - to send and receive messages. - - Once the handler completes, either normally or with an exception, the server - performs the closing handshake and closes the connection. - - :class:`WebSocketServer` mirrors the API of - :class:`~socketserver.BaseServer`. Treat it as a context manager to ensure - that it will be closed and call the :meth:`~WebSocketServer.serve_forever` - method to serve requests:: - - def handler(websocket): - ... - - with websockets.sync.server.serve(handler, ...) as server: - server.serve_forever() - - Args: - handler: Connection handler. It receives the WebSocket connection, - which is a :class:`ServerConnection`, in argument. - host: Network interfaces the server binds to. - See :func:`~socket.create_server` for details. - port: TCP port the server listens on. - See :func:`~socket.create_server` for details. - sock: Preexisting TCP socket. ``sock`` replaces ``host`` and ``port``. - You may call :func:`socket.create_server` to create a suitable TCP - socket. - ssl_context: Configuration for enabling TLS on the connection. - origins: Acceptable values of the ``Origin`` header, for defending - against Cross-Site WebSocket Hijacking attacks. Include :obj:`None` - in the list if the lack of an origin is acceptable. - extensions: List of supported extensions, in order in which they - should be negotiated and run. - subprotocols: List of supported subprotocols, in order of decreasing - preference. - select_subprotocol: Callback for selecting a subprotocol among - those supported by the client and the server. It receives a - :class:`ServerConnection` (not a - :class:`~websockets.server.ServerProtocol`!) instance and a list of - subprotocols offered by the client. Other than the first argument, - it has the same behavior as the - :meth:`ServerProtocol.select_subprotocol - ` method. - process_request: Intercept the request during the opening handshake. - Return an HTTP response to force the response or :obj:`None` to - continue normally. When you force an HTTP 101 Continue response, - the handshake is successful. Else, the connection is aborted. - process_response: Intercept the response during the opening handshake. - Return an HTTP response to force the response or :obj:`None` to - continue normally. When you force an HTTP 101 Continue response, - the handshake is successful. Else, the connection is aborted. - server_header: Value of the ``Server`` response header. - It defaults to ``"Python/x.y.z websockets/X.Y"``. Setting it to - :obj:`None` removes the header. - compression: The "permessage-deflate" extension is enabled by default. - Set ``compression`` to :obj:`None` to disable it. See the - :doc:`compression guide <../../topics/compression>` for details. - open_timeout: Timeout for opening connections in seconds. - :obj:`None` disables the timeout. - close_timeout: Timeout for closing connections in seconds. - :obj:`None` disables the timeout. - max_size: Maximum size of incoming messages in bytes. - :obj:`None` disables the limit. - logger: Logger for this server. - It defaults to ``logging.getLogger("websockets.server")``. See the - :doc:`logging guide <../../topics/logging>` for details. - create_connection: Factory for the :class:`ServerConnection` managing - the connection. Set it to a wrapper or a subclass to customize - connection handling. - """ - - # Process parameters - - if subprotocols is not None: - validate_subprotocols(subprotocols) - - if compression == "deflate": - extensions = enable_server_permessage_deflate(extensions) - elif compression is not None: - raise ValueError(f"unsupported compression: {compression}") - - if create_connection is None: - create_connection = ServerConnection - - # Bind socket and listen - - if sock is None: - if unix: - if path is None: - raise TypeError("missing path argument") - sock = socket.create_server(path, family=socket.AF_UNIX) - else: - sock = socket.create_server((host, port)) - else: - if path is not None: - raise TypeError("path and sock arguments are incompatible") - - # Initialize TLS wrapper - - if ssl_context is not None: - sock = ssl_context.wrap_socket( - sock, - server_side=True, - # Delay TLS handshake until after we set a timeout on the socket. - do_handshake_on_connect=False, - ) - - # Define request handler - - def conn_handler(sock: socket.socket, addr: Any) -> None: - # Calculate timeouts on the TLS and WebSocket handshakes. - # The TLS timeout must be set on the socket, then removed - # to avoid conflicting with the WebSocket timeout in handshake(). - deadline = Deadline(open_timeout) - - try: - # Disable Nagle algorithm - - if not unix: - sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True) - - # Perform TLS handshake - - if ssl_context is not None: - sock.settimeout(deadline.timeout()) - assert isinstance(sock, ssl.SSLSocket) # mypy cannot figure this out - sock.do_handshake() - sock.settimeout(None) - - # Create a closure so that select_subprotocol has access to self. - - protocol_select_subprotocol: Optional[ - Callable[ - [ServerProtocol, Sequence[Subprotocol]], - Optional[Subprotocol], - ] - ] = None - - if select_subprotocol is not None: - - def protocol_select_subprotocol( - protocol: ServerProtocol, - subprotocols: Sequence[Subprotocol], - ) -> Optional[Subprotocol]: - # mypy doesn't know that select_subprotocol is immutable. - assert select_subprotocol is not None - # Ensure this function is only used in the intended context. - assert protocol is connection.protocol - return select_subprotocol(connection, subprotocols) - - # Initialize WebSocket connection - - protocol = ServerProtocol( - origins=origins, - extensions=extensions, - subprotocols=subprotocols, - select_subprotocol=protocol_select_subprotocol, - state=CONNECTING, - max_size=max_size, - logger=logger, - ) - - # Initialize WebSocket protocol - - assert create_connection is not None # help mypy - connection = create_connection( - sock, - protocol, - close_timeout=close_timeout, - ) - # On failure, handshake() closes the socket, raises an exception, and - # logs it. - connection.handshake( - process_request, - process_response, - server_header, - deadline.timeout(), - ) - - except Exception: - sock.close() - return - - try: - handler(connection) - except Exception: - protocol.logger.error("connection handler failed", exc_info=True) - connection.close(CloseCode.INTERNAL_ERROR) - else: - connection.close() - - # Initialize server - - return WebSocketServer(sock, conn_handler, logger) - - -def unix_serve( - handler: Callable[[ServerConnection], Any], - path: Optional[str] = None, - **kwargs: Any, -) -> WebSocketServer: - """ - Create a WebSocket server listening on a Unix socket. - - This function is identical to :func:`serve`, except the ``host`` and - ``port`` arguments are replaced by ``path``. It's only available on Unix. - - It's useful for deploying a server behind a reverse proxy such as nginx. - - Args: - handler: Connection handler. It receives the WebSocket connection, - which is a :class:`ServerConnection`, in argument. - path: File system path to the Unix socket. - - """ - return serve(handler, path=path, unix=True, **kwargs) diff --git a/venv/lib/python3.11/site-packages/websockets/sync/utils.py b/venv/lib/python3.11/site-packages/websockets/sync/utils.py deleted file mode 100644 index 471f32e..0000000 --- a/venv/lib/python3.11/site-packages/websockets/sync/utils.py +++ /dev/null @@ -1,46 +0,0 @@ -from __future__ import annotations - -import time -from typing import Optional - - -__all__ = ["Deadline"] - - -class Deadline: - """ - Manage timeouts across multiple steps. - - Args: - timeout: Time available in seconds or :obj:`None` if there is no limit. - - """ - - def __init__(self, timeout: Optional[float]) -> None: - self.deadline: Optional[float] - if timeout is None: - self.deadline = None - else: - self.deadline = time.monotonic() + timeout - - def timeout(self, *, raise_if_elapsed: bool = True) -> Optional[float]: - """ - Calculate a timeout from a deadline. - - Args: - raise_if_elapsed (bool): Whether to raise :exc:`TimeoutError` - if the deadline lapsed. - - Raises: - TimeoutError: If the deadline lapsed. - - Returns: - Time left in seconds or :obj:`None` if there is no limit. - - """ - if self.deadline is None: - return None - timeout = self.deadline - time.monotonic() - if raise_if_elapsed and timeout <= 0: - raise TimeoutError("timed out") - return timeout -- cgit v1.2.3