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-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/__init__.py0
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-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/__pycache__/client.cpython-311.pycbin0 -> 13185 bytes
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/__pycache__/connection.cpython-311.pycbin0 -> 31271 bytes
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/__pycache__/messages.cpython-311.pycbin0 -> 10271 bytes
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/__pycache__/server.cpython-311.pycbin0 -> 21370 bytes
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/__pycache__/utils.cpython-311.pycbin0 -> 1898 bytes
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/client.py328
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/connection.py773
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/messages.py281
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/server.py530
-rw-r--r--venv/lib/python3.11/site-packages/websockets/sync/utils.py46
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diff --git a/venv/lib/python3.11/site-packages/websockets/sync/client.py b/venv/lib/python3.11/site-packages/websockets/sync/client.py
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+++ b/venv/lib/python3.11/site-packages/websockets/sync/client.py
@@ -0,0 +1,328 @@
+from __future__ import annotations
+
+import socket
+import ssl
+import threading
+from typing import Any, Optional, Sequence, Type
+
+from ..client import ClientProtocol
+from ..datastructures import HeadersLike
+from ..extensions.base import ClientExtensionFactory
+from ..extensions.permessage_deflate import enable_client_permessage_deflate
+from ..headers import validate_subprotocols
+from ..http import USER_AGENT
+from ..http11 import Response
+from ..protocol import CONNECTING, OPEN, Event
+from ..typing import LoggerLike, Origin, Subprotocol
+from ..uri import parse_uri
+from .connection import Connection
+from .utils import Deadline
+
+
+__all__ = ["connect", "unix_connect", "ClientConnection"]
+
+
+class ClientConnection(Connection):
+ """
+ Threaded implementation of a WebSocket client connection.
+
+ :class:`ClientConnection` provides :meth:`recv` and :meth:`send` methods for
+ receiving and sending messages.
+
+ It supports iteration to receive messages::
+
+ for message in websocket:
+ process(message)
+
+ The iterator exits normally when the connection is closed with close code
+ 1000 (OK) or 1001 (going away) or without a close code. It raises a
+ :exc:`~websockets.exceptions.ConnectionClosedError` when the connection is
+ closed with any other code.
+
+ Args:
+ socket: Socket connected to a WebSocket server.
+ protocol: Sans-I/O connection.
+ close_timeout: Timeout for closing the connection in seconds.
+
+ """
+
+ def __init__(
+ self,
+ socket: socket.socket,
+ protocol: ClientProtocol,
+ *,
+ close_timeout: Optional[float] = 10,
+ ) -> None:
+ self.protocol: ClientProtocol
+ self.response_rcvd = threading.Event()
+ super().__init__(
+ socket,
+ protocol,
+ close_timeout=close_timeout,
+ )
+
+ def handshake(
+ self,
+ additional_headers: Optional[HeadersLike] = None,
+ user_agent_header: Optional[str] = USER_AGENT,
+ timeout: Optional[float] = None,
+ ) -> None:
+ """
+ Perform the opening handshake.
+
+ """
+ with self.send_context(expected_state=CONNECTING):
+ self.request = self.protocol.connect()
+ if additional_headers is not None:
+ self.request.headers.update(additional_headers)
+ if user_agent_header is not None:
+ self.request.headers["User-Agent"] = user_agent_header
+ self.protocol.send_request(self.request)
+
+ if not self.response_rcvd.wait(timeout):
+ self.close_socket()
+ self.recv_events_thread.join()
+ raise TimeoutError("timed out during handshake")
+
+ if self.response is None:
+ self.close_socket()
+ self.recv_events_thread.join()
+ raise ConnectionError("connection closed during handshake")
+
+ if self.protocol.state is not OPEN:
+ self.recv_events_thread.join(self.close_timeout)
+ self.close_socket()
+ self.recv_events_thread.join()
+
+ if self.protocol.handshake_exc is not None:
+ raise self.protocol.handshake_exc
+
+ def process_event(self, event: Event) -> None:
+ """
+ Process one incoming event.
+
+ """
+ # First event - handshake response.
+ if self.response is None:
+ assert isinstance(event, Response)
+ self.response = event
+ self.response_rcvd.set()
+ # Later events - frames.
+ else:
+ super().process_event(event)
+
+ def recv_events(self) -> None:
+ """
+ Read incoming data from the socket and process events.
+
+ """
+ try:
+ super().recv_events()
+ finally:
+ # If the connection is closed during the handshake, unblock it.
+ self.response_rcvd.set()
+
+
+def connect(
+ uri: str,
+ *,
+ # TCP/TLS — unix and path are only for unix_connect()
+ sock: Optional[socket.socket] = None,
+ ssl_context: Optional[ssl.SSLContext] = None,
+ server_hostname: Optional[str] = None,
+ unix: bool = False,
+ path: Optional[str] = None,
+ # WebSocket
+ origin: Optional[Origin] = None,
+ extensions: Optional[Sequence[ClientExtensionFactory]] = None,
+ subprotocols: Optional[Sequence[Subprotocol]] = None,
+ additional_headers: Optional[HeadersLike] = None,
+ user_agent_header: Optional[str] = USER_AGENT,
+ compression: Optional[str] = "deflate",
+ # Timeouts
+ open_timeout: Optional[float] = 10,
+ close_timeout: Optional[float] = 10,
+ # Limits
+ max_size: Optional[int] = 2**20,
+ # Logging
+ logger: Optional[LoggerLike] = None,
+ # Escape hatch for advanced customization
+ create_connection: Optional[Type[ClientConnection]] = None,
+) -> ClientConnection:
+ """
+ Connect to the WebSocket server at ``uri``.
+
+ This function returns a :class:`ClientConnection` instance, which you can
+ use to send and receive messages.
+
+ :func:`connect` may be used as a context manager::
+
+ async with websockets.sync.client.connect(...) as websocket:
+ ...
+
+ The connection is closed automatically when exiting the context.
+
+ Args:
+ uri: URI of the WebSocket server.
+ sock: Preexisting TCP socket. ``sock`` overrides the host and port
+ from ``uri``. You may call :func:`socket.create_connection` to
+ create a suitable TCP socket.
+ ssl_context: Configuration for enabling TLS on the connection.
+ server_hostname: Host name for the TLS handshake. ``server_hostname``
+ overrides the host name from ``uri``.
+ origin: Value of the ``Origin`` header, for servers that require it.
+ extensions: List of supported extensions, in order in which they
+ should be negotiated and run.
+ subprotocols: List of supported subprotocols, in order of decreasing
+ preference.
+ additional_headers (HeadersLike | None): Arbitrary HTTP headers to add
+ to the handshake request.
+ user_agent_header: Value of the ``User-Agent`` request header.
+ It defaults to ``"Python/x.y.z websockets/X.Y"``.
+ Setting it to :obj:`None` removes the header.
+ compression: The "permessage-deflate" extension is enabled by default.
+ Set ``compression`` to :obj:`None` to disable it. See the
+ :doc:`compression guide <../../topics/compression>` for details.
+ open_timeout: Timeout for opening the connection in seconds.
+ :obj:`None` disables the timeout.
+ close_timeout: Timeout for closing the connection in seconds.
+ :obj:`None` disables the timeout.
+ max_size: Maximum size of incoming messages in bytes.
+ :obj:`None` disables the limit.
+ logger: Logger for this client.
+ It defaults to ``logging.getLogger("websockets.client")``.
+ See the :doc:`logging guide <../../topics/logging>` for details.
+ create_connection: Factory for the :class:`ClientConnection` managing
+ the connection. Set it to a wrapper or a subclass to customize
+ connection handling.
+
+ Raises:
+ InvalidURI: If ``uri`` isn't a valid WebSocket URI.
+ OSError: If the TCP connection fails.
+ InvalidHandshake: If the opening handshake fails.
+ TimeoutError: If the opening handshake times out.
+
+ """
+
+ # Process parameters
+
+ wsuri = parse_uri(uri)
+ if not wsuri.secure and ssl_context is not None:
+ raise TypeError("ssl_context argument is incompatible with a ws:// URI")
+
+ if unix:
+ if path is None and sock is None:
+ raise TypeError("missing path argument")
+ elif path is not None and sock is not None:
+ raise TypeError("path and sock arguments are incompatible")
+ else:
+ assert path is None # private argument, only set by unix_connect()
+
+ if subprotocols is not None:
+ validate_subprotocols(subprotocols)
+
+ if compression == "deflate":
+ extensions = enable_client_permessage_deflate(extensions)
+ elif compression is not None:
+ raise ValueError(f"unsupported compression: {compression}")
+
+ # Calculate timeouts on the TCP, TLS, and WebSocket handshakes.
+ # The TCP and TLS timeouts must be set on the socket, then removed
+ # to avoid conflicting with the WebSocket timeout in handshake().
+ deadline = Deadline(open_timeout)
+
+ if create_connection is None:
+ create_connection = ClientConnection
+
+ try:
+ # Connect socket
+
+ if sock is None:
+ if unix:
+ sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
+ sock.settimeout(deadline.timeout())
+ assert path is not None # validated above -- this is for mpypy
+ sock.connect(path)
+ else:
+ sock = socket.create_connection(
+ (wsuri.host, wsuri.port),
+ deadline.timeout(),
+ )
+ sock.settimeout(None)
+
+ # Disable Nagle algorithm
+
+ if not unix:
+ sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True)
+
+ # Initialize TLS wrapper and perform TLS handshake
+
+ if wsuri.secure:
+ if ssl_context is None:
+ ssl_context = ssl.create_default_context()
+ if server_hostname is None:
+ server_hostname = wsuri.host
+ sock.settimeout(deadline.timeout())
+ sock = ssl_context.wrap_socket(sock, server_hostname=server_hostname)
+ sock.settimeout(None)
+
+ # Initialize WebSocket connection
+
+ protocol = ClientProtocol(
+ wsuri,
+ origin=origin,
+ extensions=extensions,
+ subprotocols=subprotocols,
+ state=CONNECTING,
+ max_size=max_size,
+ logger=logger,
+ )
+
+ # Initialize WebSocket protocol
+
+ connection = create_connection(
+ sock,
+ protocol,
+ close_timeout=close_timeout,
+ )
+ # On failure, handshake() closes the socket and raises an exception.
+ connection.handshake(
+ additional_headers,
+ user_agent_header,
+ deadline.timeout(),
+ )
+
+ except Exception:
+ if sock is not None:
+ sock.close()
+ raise
+
+ return connection
+
+
+def unix_connect(
+ path: Optional[str] = None,
+ uri: Optional[str] = None,
+ **kwargs: Any,
+) -> ClientConnection:
+ """
+ Connect to a WebSocket server listening on a Unix socket.
+
+ This function is identical to :func:`connect`, except for the additional
+ ``path`` argument. It's only available on Unix.
+
+ It's mainly useful for debugging servers listening on Unix sockets.
+
+ Args:
+ path: File system path to the Unix socket.
+ uri: URI of the WebSocket server. ``uri`` defaults to
+ ``ws://localhost/`` or, when a ``ssl_context`` is provided, to
+ ``wss://localhost/``.
+
+ """
+ if uri is None:
+ if kwargs.get("ssl_context") is None:
+ uri = "ws://localhost/"
+ else:
+ uri = "wss://localhost/"
+ return connect(uri=uri, unix=True, path=path, **kwargs)
diff --git a/venv/lib/python3.11/site-packages/websockets/sync/connection.py b/venv/lib/python3.11/site-packages/websockets/sync/connection.py
new file mode 100644
index 0000000..4a8879e
--- /dev/null
+++ b/venv/lib/python3.11/site-packages/websockets/sync/connection.py
@@ -0,0 +1,773 @@
+from __future__ import annotations
+
+import contextlib
+import logging
+import random
+import socket
+import struct
+import threading
+import uuid
+from types import TracebackType
+from typing import Any, Dict, Iterable, Iterator, Mapping, Optional, Type, Union
+
+from ..exceptions import ConnectionClosed, ConnectionClosedOK, ProtocolError
+from ..frames import DATA_OPCODES, BytesLike, CloseCode, Frame, Opcode, prepare_ctrl
+from ..http11 import Request, Response
+from ..protocol import CLOSED, OPEN, Event, Protocol, State
+from ..typing import Data, LoggerLike, Subprotocol
+from .messages import Assembler
+from .utils import Deadline
+
+
+__all__ = ["Connection"]
+
+logger = logging.getLogger(__name__)
+
+
+class Connection:
+ """
+ Threaded implementation of a WebSocket connection.
+
+ :class:`Connection` provides APIs shared between WebSocket servers and
+ clients.
+
+ You shouldn't use it directly. Instead, use
+ :class:`~websockets.sync.client.ClientConnection` or
+ :class:`~websockets.sync.server.ServerConnection`.
+
+ """
+
+ recv_bufsize = 65536
+
+ def __init__(
+ self,
+ socket: socket.socket,
+ protocol: Protocol,
+ *,
+ close_timeout: Optional[float] = 10,
+ ) -> None:
+ self.socket = socket
+ self.protocol = protocol
+ self.close_timeout = close_timeout
+
+ # Inject reference to this instance in the protocol's logger.
+ self.protocol.logger = logging.LoggerAdapter(
+ self.protocol.logger,
+ {"websocket": self},
+ )
+
+ # Copy attributes from the protocol for convenience.
+ self.id: uuid.UUID = self.protocol.id
+ """Unique identifier of the connection. Useful in logs."""
+ self.logger: LoggerLike = self.protocol.logger
+ """Logger for this connection."""
+ self.debug = self.protocol.debug
+
+ # HTTP handshake request and response.
+ self.request: Optional[Request] = None
+ """Opening handshake request."""
+ self.response: Optional[Response] = None
+ """Opening handshake response."""
+
+ # Mutex serializing interactions with the protocol.
+ self.protocol_mutex = threading.Lock()
+
+ # Assembler turning frames into messages and serializing reads.
+ self.recv_messages = Assembler()
+
+ # Whether we are busy sending a fragmented message.
+ self.send_in_progress = False
+
+ # Deadline for the closing handshake.
+ self.close_deadline: Optional[Deadline] = None
+
+ # Mapping of ping IDs to pong waiters, in chronological order.
+ self.pings: Dict[bytes, threading.Event] = {}
+
+ # Receiving events from the socket.
+ self.recv_events_thread = threading.Thread(target=self.recv_events)
+ self.recv_events_thread.start()
+
+ # Exception raised in recv_events, to be chained to ConnectionClosed
+ # in the user thread in order to show why the TCP connection dropped.
+ self.recv_events_exc: Optional[BaseException] = None
+
+ # Public attributes
+
+ @property
+ def local_address(self) -> Any:
+ """
+ Local address of the connection.
+
+ For IPv4 connections, this is a ``(host, port)`` tuple.
+
+ The format of the address depends on the address family.
+ See :meth:`~socket.socket.getsockname`.
+
+ """
+ return self.socket.getsockname()
+
+ @property
+ def remote_address(self) -> Any:
+ """
+ Remote address of the connection.
+
+ For IPv4 connections, this is a ``(host, port)`` tuple.
+
+ The format of the address depends on the address family.
+ See :meth:`~socket.socket.getpeername`.
+
+ """
+ return self.socket.getpeername()
+
+ @property
+ def subprotocol(self) -> Optional[Subprotocol]:
+ """
+ Subprotocol negotiated during the opening handshake.
+
+ :obj:`None` if no subprotocol was negotiated.
+
+ """
+ return self.protocol.subprotocol
+
+ # Public methods
+
+ def __enter__(self) -> Connection:
+ return self
+
+ def __exit__(
+ self,
+ exc_type: Optional[Type[BaseException]],
+ exc_value: Optional[BaseException],
+ traceback: Optional[TracebackType],
+ ) -> None:
+ if exc_type is None:
+ self.close()
+ else:
+ self.close(CloseCode.INTERNAL_ERROR)
+
+ def __iter__(self) -> Iterator[Data]:
+ """
+ Iterate on incoming messages.
+
+ The iterator calls :meth:`recv` and yields messages in an infinite loop.
+
+ It exits when the connection is closed normally. It raises a
+ :exc:`~websockets.exceptions.ConnectionClosedError` exception after a
+ protocol error or a network failure.
+
+ """
+ try:
+ while True:
+ yield self.recv()
+ except ConnectionClosedOK:
+ return
+
+ def recv(self, timeout: Optional[float] = None) -> Data:
+ """
+ Receive the next message.
+
+ When the connection is closed, :meth:`recv` raises
+ :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it raises
+ :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal closure
+ and :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+ error or a network failure. This is how you detect the end of the
+ message stream.
+
+ If ``timeout`` is :obj:`None`, block until a message is received. If
+ ``timeout`` is set and no message is received within ``timeout``
+ seconds, raise :exc:`TimeoutError`. Set ``timeout`` to ``0`` to check if
+ a message was already received.
+
+ If the message is fragmented, wait until all fragments are received,
+ reassemble them, and return the whole message.
+
+ Returns:
+ A string (:class:`str`) for a Text_ frame or a bytestring
+ (:class:`bytes`) for a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If two threads call :meth:`recv` or
+ :meth:`recv_streaming` concurrently.
+
+ """
+ try:
+ return self.recv_messages.get(timeout)
+ except EOFError:
+ raise self.protocol.close_exc from self.recv_events_exc
+ except RuntimeError:
+ raise RuntimeError(
+ "cannot call recv while another thread "
+ "is already running recv or recv_streaming"
+ ) from None
+
+ def recv_streaming(self) -> Iterator[Data]:
+ """
+ Receive the next message frame by frame.
+
+ If the message is fragmented, yield each fragment as it is received.
+ The iterator must be fully consumed, or else the connection will become
+ unusable.
+
+ :meth:`recv_streaming` raises the same exceptions as :meth:`recv`.
+
+ Returns:
+ An iterator of strings (:class:`str`) for a Text_ frame or
+ bytestrings (:class:`bytes`) for a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If two threads call :meth:`recv` or
+ :meth:`recv_streaming` concurrently.
+
+ """
+ try:
+ yield from self.recv_messages.get_iter()
+ except EOFError:
+ raise self.protocol.close_exc from self.recv_events_exc
+ except RuntimeError:
+ raise RuntimeError(
+ "cannot call recv_streaming while another thread "
+ "is already running recv or recv_streaming"
+ ) from None
+
+ def send(self, message: Union[Data, Iterable[Data]]) -> None:
+ """
+ Send a message.
+
+ A string (:class:`str`) is sent as a Text_ frame. A bytestring or
+ bytes-like object (:class:`bytes`, :class:`bytearray`, or
+ :class:`memoryview`) is sent as a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ :meth:`send` also accepts an iterable of strings, bytestrings, or
+ bytes-like objects to enable fragmentation_. Each item is treated as a
+ message fragment and sent in its own frame. All items must be of the
+ same type, or else :meth:`send` will raise a :exc:`TypeError` and the
+ connection will be closed.
+
+ .. _fragmentation: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.4
+
+ :meth:`send` rejects dict-like objects because this is often an error.
+ (If you really want to send the keys of a dict-like object as fragments,
+ call its :meth:`~dict.keys` method and pass the result to :meth:`send`.)
+
+ When the connection is closed, :meth:`send` raises
+ :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it
+ raises :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
+ connection closure and
+ :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+ error or a network failure.
+
+ Args:
+ message: Message to send.
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If a connection is busy sending a fragmented message.
+ TypeError: If ``message`` doesn't have a supported type.
+
+ """
+ # Unfragmented message -- this case must be handled first because
+ # strings and bytes-like objects are iterable.
+
+ if isinstance(message, str):
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.protocol.send_text(message.encode("utf-8"))
+
+ elif isinstance(message, BytesLike):
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.protocol.send_binary(message)
+
+ # Catch a common mistake -- passing a dict to send().
+
+ elif isinstance(message, Mapping):
+ raise TypeError("data is a dict-like object")
+
+ # Fragmented message -- regular iterator.
+
+ elif isinstance(message, Iterable):
+ chunks = iter(message)
+ try:
+ chunk = next(chunks)
+ except StopIteration:
+ return
+
+ try:
+ # First fragment.
+ if isinstance(chunk, str):
+ text = True
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.send_in_progress = True
+ self.protocol.send_text(
+ chunk.encode("utf-8"),
+ fin=False,
+ )
+ elif isinstance(chunk, BytesLike):
+ text = False
+ with self.send_context():
+ if self.send_in_progress:
+ raise RuntimeError(
+ "cannot call send while another thread "
+ "is already running send"
+ )
+ self.send_in_progress = True
+ self.protocol.send_binary(
+ chunk,
+ fin=False,
+ )
+ else:
+ raise TypeError("data iterable must contain bytes or str")
+
+ # Other fragments
+ for chunk in chunks:
+ if isinstance(chunk, str) and text:
+ with self.send_context():
+ assert self.send_in_progress
+ self.protocol.send_continuation(
+ chunk.encode("utf-8"),
+ fin=False,
+ )
+ elif isinstance(chunk, BytesLike) and not text:
+ with self.send_context():
+ assert self.send_in_progress
+ self.protocol.send_continuation(
+ chunk,
+ fin=False,
+ )
+ else:
+ raise TypeError("data iterable must contain uniform types")
+
+ # Final fragment.
+ with self.send_context():
+ self.protocol.send_continuation(b"", fin=True)
+ self.send_in_progress = False
+
+ except RuntimeError:
+ # We didn't start sending a fragmented message.
+ raise
+
+ except Exception:
+ # We're half-way through a fragmented message and we can't
+ # complete it. This makes the connection unusable.
+ with self.send_context():
+ self.protocol.fail(
+ CloseCode.INTERNAL_ERROR,
+ "error in fragmented message",
+ )
+ raise
+
+ else:
+ raise TypeError("data must be bytes, str, or iterable")
+
+ def close(self, code: int = CloseCode.NORMAL_CLOSURE, reason: str = "") -> None:
+ """
+ Perform the closing handshake.
+
+ :meth:`close` waits for the other end to complete the handshake, for the
+ TCP connection to terminate, and for all incoming messages to be read
+ with :meth:`recv`.
+
+ :meth:`close` is idempotent: it doesn't do anything once the
+ connection is closed.
+
+ Args:
+ code: WebSocket close code.
+ reason: WebSocket close reason.
+
+ """
+ try:
+ # The context manager takes care of waiting for the TCP connection
+ # to terminate after calling a method that sends a close frame.
+ with self.send_context():
+ if self.send_in_progress:
+ self.protocol.fail(
+ CloseCode.INTERNAL_ERROR,
+ "close during fragmented message",
+ )
+ else:
+ self.protocol.send_close(code, reason)
+ except ConnectionClosed:
+ # Ignore ConnectionClosed exceptions raised from send_context().
+ # They mean that the connection is closed, which was the goal.
+ pass
+
+ def ping(self, data: Optional[Data] = None) -> threading.Event:
+ """
+ Send a Ping_.
+
+ .. _Ping: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.2
+
+ A ping may serve as a keepalive or as a check that the remote endpoint
+ received all messages up to this point
+
+ Args:
+ data: Payload of the ping. A :class:`str` will be encoded to UTF-8.
+ If ``data`` is :obj:`None`, the payload is four random bytes.
+
+ Returns:
+ An event that will be set when the corresponding pong is received.
+ You can ignore it if you don't intend to wait.
+
+ ::
+
+ pong_event = ws.ping()
+ pong_event.wait() # only if you want to wait for the pong
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If another ping was sent with the same data and
+ the corresponding pong wasn't received yet.
+
+ """
+ if data is not None:
+ data = prepare_ctrl(data)
+
+ with self.send_context():
+ # Protect against duplicates if a payload is explicitly set.
+ if data in self.pings:
+ raise RuntimeError("already waiting for a pong with the same data")
+
+ # Generate a unique random payload otherwise.
+ while data is None or data in self.pings:
+ data = struct.pack("!I", random.getrandbits(32))
+
+ pong_waiter = threading.Event()
+ self.pings[data] = pong_waiter
+ self.protocol.send_ping(data)
+ return pong_waiter
+
+ def pong(self, data: Data = b"") -> None:
+ """
+ Send a Pong_.
+
+ .. _Pong: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.3
+
+ An unsolicited pong may serve as a unidirectional heartbeat.
+
+ Args:
+ data: Payload of the pong. A :class:`str` will be encoded to UTF-8.
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+
+ """
+ data = prepare_ctrl(data)
+
+ with self.send_context():
+ self.protocol.send_pong(data)
+
+ # Private methods
+
+ def process_event(self, event: Event) -> None:
+ """
+ Process one incoming event.
+
+ This method is overridden in subclasses to handle the handshake.
+
+ """
+ assert isinstance(event, Frame)
+ if event.opcode in DATA_OPCODES:
+ self.recv_messages.put(event)
+
+ if event.opcode is Opcode.PONG:
+ self.acknowledge_pings(bytes(event.data))
+
+ def acknowledge_pings(self, data: bytes) -> None:
+ """
+ Acknowledge pings when receiving a pong.
+
+ """
+ with self.protocol_mutex:
+ # Ignore unsolicited pong.
+ if data not in self.pings:
+ return
+ # Sending a pong for only the most recent ping is legal.
+ # Acknowledge all previous pings too in that case.
+ ping_id = None
+ ping_ids = []
+ for ping_id, ping in self.pings.items():
+ ping_ids.append(ping_id)
+ ping.set()
+ if ping_id == data:
+ break
+ else:
+ raise AssertionError("solicited pong not found in pings")
+ # Remove acknowledged pings from self.pings.
+ for ping_id in ping_ids:
+ del self.pings[ping_id]
+
+ def recv_events(self) -> None:
+ """
+ Read incoming data from the socket and process events.
+
+ Run this method in a thread as long as the connection is alive.
+
+ ``recv_events()`` exits immediately when the ``self.socket`` is closed.
+
+ """
+ try:
+ while True:
+ try:
+ if self.close_deadline is not None:
+ self.socket.settimeout(self.close_deadline.timeout())
+ data = self.socket.recv(self.recv_bufsize)
+ except Exception as exc:
+ if self.debug:
+ self.logger.debug("error while receiving data", exc_info=True)
+ # When the closing handshake is initiated by our side,
+ # recv() may block until send_context() closes the socket.
+ # In that case, send_context() already set recv_events_exc.
+ # Calling set_recv_events_exc() avoids overwriting it.
+ with self.protocol_mutex:
+ self.set_recv_events_exc(exc)
+ break
+
+ if data == b"":
+ break
+
+ # Acquire the connection lock.
+ with self.protocol_mutex:
+ # Feed incoming data to the connection.
+ self.protocol.receive_data(data)
+
+ # This isn't expected to raise an exception.
+ events = self.protocol.events_received()
+
+ # Write outgoing data to the socket.
+ try:
+ self.send_data()
+ except Exception as exc:
+ if self.debug:
+ self.logger.debug("error while sending data", exc_info=True)
+ # Similarly to the above, avoid overriding an exception
+ # set by send_context(), in case of a race condition
+ # i.e. send_context() closes the socket after recv()
+ # returns above but before send_data() calls send().
+ self.set_recv_events_exc(exc)
+ break
+
+ if self.protocol.close_expected():
+ # If the connection is expected to close soon, set the
+ # close deadline based on the close timeout.
+ if self.close_deadline is None:
+ self.close_deadline = Deadline(self.close_timeout)
+
+ # Unlock conn_mutex before processing events. Else, the
+ # application can't send messages in response to events.
+
+ # If self.send_data raised an exception, then events are lost.
+ # Given that automatic responses write small amounts of data,
+ # this should be uncommon, so we don't handle the edge case.
+
+ try:
+ for event in events:
+ # This may raise EOFError if the closing handshake
+ # times out while a message is waiting to be read.
+ self.process_event(event)
+ except EOFError:
+ break
+
+ # Breaking out of the while True: ... loop means that we believe
+ # that the socket doesn't work anymore.
+ with self.protocol_mutex:
+ # Feed the end of the data stream to the connection.
+ self.protocol.receive_eof()
+
+ # This isn't expected to generate events.
+ assert not self.protocol.events_received()
+
+ # There is no error handling because send_data() can only write
+ # the end of the data stream here and it handles errors itself.
+ self.send_data()
+
+ except Exception as exc:
+ # This branch should never run. It's a safety net in case of bugs.
+ self.logger.error("unexpected internal error", exc_info=True)
+ with self.protocol_mutex:
+ self.set_recv_events_exc(exc)
+ # We don't know where we crashed. Force protocol state to CLOSED.
+ self.protocol.state = CLOSED
+ finally:
+ # This isn't expected to raise an exception.
+ self.close_socket()
+
+ @contextlib.contextmanager
+ def send_context(
+ self,
+ *,
+ expected_state: State = OPEN, # CONNECTING during the opening handshake
+ ) -> Iterator[None]:
+ """
+ Create a context for writing to the connection from user code.
+
+ On entry, :meth:`send_context` acquires the connection lock and checks
+ that the connection is open; on exit, it writes outgoing data to the
+ socket::
+
+ with self.send_context():
+ self.protocol.send_text(message.encode("utf-8"))
+
+ When the connection isn't open on entry, when the connection is expected
+ to close on exit, or when an unexpected error happens, terminating the
+ connection, :meth:`send_context` waits until the connection is closed
+ then raises :exc:`~websockets.exceptions.ConnectionClosed`.
+
+ """
+ # Should we wait until the connection is closed?
+ wait_for_close = False
+ # Should we close the socket and raise ConnectionClosed?
+ raise_close_exc = False
+ # What exception should we chain ConnectionClosed to?
+ original_exc: Optional[BaseException] = None
+
+ # Acquire the protocol lock.
+ with self.protocol_mutex:
+ if self.protocol.state is expected_state:
+ # Let the caller interact with the protocol.
+ try:
+ yield
+ except (ProtocolError, RuntimeError):
+ # The protocol state wasn't changed. Exit immediately.
+ raise
+ except Exception as exc:
+ self.logger.error("unexpected internal error", exc_info=True)
+ # This branch should never run. It's a safety net in case of
+ # bugs. Since we don't know what happened, we will close the
+ # connection and raise the exception to the caller.
+ wait_for_close = False
+ raise_close_exc = True
+ original_exc = exc
+ else:
+ # Check if the connection is expected to close soon.
+ if self.protocol.close_expected():
+ wait_for_close = True
+ # If the connection is expected to close soon, set the
+ # close deadline based on the close timeout.
+
+ # Since we tested earlier that protocol.state was OPEN
+ # (or CONNECTING) and we didn't release protocol_mutex,
+ # it is certain that self.close_deadline is still None.
+ assert self.close_deadline is None
+ self.close_deadline = Deadline(self.close_timeout)
+ # Write outgoing data to the socket.
+ try:
+ self.send_data()
+ except Exception as exc:
+ if self.debug:
+ self.logger.debug("error while sending data", exc_info=True)
+ # While the only expected exception here is OSError,
+ # other exceptions would be treated identically.
+ wait_for_close = False
+ raise_close_exc = True
+ original_exc = exc
+
+ else: # self.protocol.state is not expected_state
+ # Minor layering violation: we assume that the connection
+ # will be closing soon if it isn't in the expected state.
+ wait_for_close = True
+ raise_close_exc = True
+
+ # To avoid a deadlock, release the connection lock by exiting the
+ # context manager before waiting for recv_events() to terminate.
+
+ # If the connection is expected to close soon and the close timeout
+ # elapses, close the socket to terminate the connection.
+ if wait_for_close:
+ if self.close_deadline is None:
+ timeout = self.close_timeout
+ else:
+ # Thread.join() returns immediately if timeout is negative.
+ timeout = self.close_deadline.timeout(raise_if_elapsed=False)
+ self.recv_events_thread.join(timeout)
+
+ if self.recv_events_thread.is_alive():
+ # There's no risk to overwrite another error because
+ # original_exc is never set when wait_for_close is True.
+ assert original_exc is None
+ original_exc = TimeoutError("timed out while closing connection")
+ # Set recv_events_exc before closing the socket in order to get
+ # proper exception reporting.
+ raise_close_exc = True
+ with self.protocol_mutex:
+ self.set_recv_events_exc(original_exc)
+
+ # If an error occurred, close the socket to terminate the connection and
+ # raise an exception.
+ if raise_close_exc:
+ self.close_socket()
+ self.recv_events_thread.join()
+ raise self.protocol.close_exc from original_exc
+
+ def send_data(self) -> None:
+ """
+ Send outgoing data.
+
+ This method requires holding protocol_mutex.
+
+ Raises:
+ OSError: When a socket operations fails.
+
+ """
+ assert self.protocol_mutex.locked()
+ for data in self.protocol.data_to_send():
+ if data:
+ if self.close_deadline is not None:
+ self.socket.settimeout(self.close_deadline.timeout())
+ self.socket.sendall(data)
+ else:
+ try:
+ self.socket.shutdown(socket.SHUT_WR)
+ except OSError: # socket already closed
+ pass
+
+ def set_recv_events_exc(self, exc: Optional[BaseException]) -> None:
+ """
+ Set recv_events_exc, if not set yet.
+
+ This method requires holding protocol_mutex.
+
+ """
+ assert self.protocol_mutex.locked()
+ if self.recv_events_exc is None:
+ self.recv_events_exc = exc
+
+ def close_socket(self) -> None:
+ """
+ Shutdown and close socket. Close message assembler.
+
+ Calling close_socket() guarantees that recv_events() terminates. Indeed,
+ recv_events() may block only on socket.recv() or on recv_messages.put().
+
+ """
+ # shutdown() is required to interrupt recv() on Linux.
+ try:
+ self.socket.shutdown(socket.SHUT_RDWR)
+ except OSError:
+ pass # socket is already closed
+ self.socket.close()
+ self.recv_messages.close()
diff --git a/venv/lib/python3.11/site-packages/websockets/sync/messages.py b/venv/lib/python3.11/site-packages/websockets/sync/messages.py
new file mode 100644
index 0000000..67a2231
--- /dev/null
+++ b/venv/lib/python3.11/site-packages/websockets/sync/messages.py
@@ -0,0 +1,281 @@
+from __future__ import annotations
+
+import codecs
+import queue
+import threading
+from typing import Iterator, List, Optional, cast
+
+from ..frames import Frame, Opcode
+from ..typing import Data
+
+
+__all__ = ["Assembler"]
+
+UTF8Decoder = codecs.getincrementaldecoder("utf-8")
+
+
+class Assembler:
+ """
+ Assemble messages from frames.
+
+ """
+
+ def __init__(self) -> None:
+ # Serialize reads and writes -- except for reads via synchronization
+ # primitives provided by the threading and queue modules.
+ self.mutex = threading.Lock()
+
+ # We create a latch with two events to ensure proper interleaving of
+ # writing and reading messages.
+ # put() sets this event to tell get() that a message can be fetched.
+ self.message_complete = threading.Event()
+ # get() sets this event to let put() that the message was fetched.
+ self.message_fetched = threading.Event()
+
+ # This flag prevents concurrent calls to get() by user code.
+ self.get_in_progress = False
+ # This flag prevents concurrent calls to put() by library code.
+ self.put_in_progress = False
+
+ # Decoder for text frames, None for binary frames.
+ self.decoder: Optional[codecs.IncrementalDecoder] = None
+
+ # Buffer of frames belonging to the same message.
+ self.chunks: List[Data] = []
+
+ # When switching from "buffering" to "streaming", we use a thread-safe
+ # queue for transferring frames from the writing thread (library code)
+ # to the reading thread (user code). We're buffering when chunks_queue
+ # is None and streaming when it's a SimpleQueue. None is a sentinel
+ # value marking the end of the stream, superseding message_complete.
+
+ # Stream data from frames belonging to the same message.
+ # Remove quotes around type when dropping Python < 3.9.
+ self.chunks_queue: Optional["queue.SimpleQueue[Optional[Data]]"] = None
+
+ # This flag marks the end of the stream.
+ self.closed = False
+
+ def get(self, timeout: Optional[float] = None) -> Data:
+ """
+ Read the next message.
+
+ :meth:`get` returns a single :class:`str` or :class:`bytes`.
+
+ If the message is fragmented, :meth:`get` waits until the last frame is
+ received, then it reassembles the message and returns it. To receive
+ messages frame by frame, use :meth:`get_iter` instead.
+
+ Args:
+ timeout: If a timeout is provided and elapses before a complete
+ message is received, :meth:`get` raises :exc:`TimeoutError`.
+
+ Raises:
+ EOFError: If the stream of frames has ended.
+ RuntimeError: If two threads run :meth:`get` or :meth:``get_iter`
+ concurrently.
+
+ """
+ with self.mutex:
+ if self.closed:
+ raise EOFError("stream of frames ended")
+
+ if self.get_in_progress:
+ raise RuntimeError("get or get_iter is already running")
+
+ self.get_in_progress = True
+
+ # If the message_complete event isn't set yet, release the lock to
+ # allow put() to run and eventually set it.
+ # Locking with get_in_progress ensures only one thread can get here.
+ completed = self.message_complete.wait(timeout)
+
+ with self.mutex:
+ self.get_in_progress = False
+
+ # Waiting for a complete message timed out.
+ if not completed:
+ raise TimeoutError(f"timed out in {timeout:.1f}s")
+
+ # get() was unblocked by close() rather than put().
+ if self.closed:
+ raise EOFError("stream of frames ended")
+
+ assert self.message_complete.is_set()
+ self.message_complete.clear()
+
+ joiner: Data = b"" if self.decoder is None else ""
+ # mypy cannot figure out that chunks have the proper type.
+ message: Data = joiner.join(self.chunks) # type: ignore
+
+ assert not self.message_fetched.is_set()
+ self.message_fetched.set()
+
+ self.chunks = []
+ assert self.chunks_queue is None
+
+ return message
+
+ def get_iter(self) -> Iterator[Data]:
+ """
+ Stream the next message.
+
+ Iterating the return value of :meth:`get_iter` yields a :class:`str` or
+ :class:`bytes` for each frame in the message.
+
+ The iterator must be fully consumed before calling :meth:`get_iter` or
+ :meth:`get` again. Else, :exc:`RuntimeError` is raised.
+
+ This method only makes sense for fragmented messages. If messages aren't
+ fragmented, use :meth:`get` instead.
+
+ Raises:
+ EOFError: If the stream of frames has ended.
+ RuntimeError: If two threads run :meth:`get` or :meth:``get_iter`
+ concurrently.
+
+ """
+ with self.mutex:
+ if self.closed:
+ raise EOFError("stream of frames ended")
+
+ if self.get_in_progress:
+ raise RuntimeError("get or get_iter is already running")
+
+ chunks = self.chunks
+ self.chunks = []
+ self.chunks_queue = cast(
+ # Remove quotes around type when dropping Python < 3.9.
+ "queue.SimpleQueue[Optional[Data]]",
+ queue.SimpleQueue(),
+ )
+
+ # Sending None in chunk_queue supersedes setting message_complete
+ # when switching to "streaming". If message is already complete
+ # when the switch happens, put() didn't send None, so we have to.
+ if self.message_complete.is_set():
+ self.chunks_queue.put(None)
+
+ self.get_in_progress = True
+
+ # Locking with get_in_progress ensures only one thread can get here.
+ yield from chunks
+ while True:
+ chunk = self.chunks_queue.get()
+ if chunk is None:
+ break
+ yield chunk
+
+ with self.mutex:
+ self.get_in_progress = False
+
+ assert self.message_complete.is_set()
+ self.message_complete.clear()
+
+ # get_iter() was unblocked by close() rather than put().
+ if self.closed:
+ raise EOFError("stream of frames ended")
+
+ assert not self.message_fetched.is_set()
+ self.message_fetched.set()
+
+ assert self.chunks == []
+ self.chunks_queue = None
+
+ def put(self, frame: Frame) -> None:
+ """
+ Add ``frame`` to the next message.
+
+ When ``frame`` is the final frame in a message, :meth:`put` waits until
+ the message is fetched, either by calling :meth:`get` or by fully
+ consuming the return value of :meth:`get_iter`.
+
+ :meth:`put` assumes that the stream of frames respects the protocol. If
+ it doesn't, the behavior is undefined.
+
+ Raises:
+ EOFError: If the stream of frames has ended.
+ RuntimeError: If two threads run :meth:`put` concurrently.
+
+ """
+ with self.mutex:
+ if self.closed:
+ raise EOFError("stream of frames ended")
+
+ if self.put_in_progress:
+ raise RuntimeError("put is already running")
+
+ if frame.opcode is Opcode.TEXT:
+ self.decoder = UTF8Decoder(errors="strict")
+ elif frame.opcode is Opcode.BINARY:
+ self.decoder = None
+ elif frame.opcode is Opcode.CONT:
+ pass
+ else:
+ # Ignore control frames.
+ return
+
+ data: Data
+ if self.decoder is not None:
+ data = self.decoder.decode(frame.data, frame.fin)
+ else:
+ data = frame.data
+
+ if self.chunks_queue is None:
+ self.chunks.append(data)
+ else:
+ self.chunks_queue.put(data)
+
+ if not frame.fin:
+ return
+
+ # Message is complete. Wait until it's fetched to return.
+
+ assert not self.message_complete.is_set()
+ self.message_complete.set()
+
+ if self.chunks_queue is not None:
+ self.chunks_queue.put(None)
+
+ assert not self.message_fetched.is_set()
+
+ self.put_in_progress = True
+
+ # Release the lock to allow get() to run and eventually set the event.
+ self.message_fetched.wait()
+
+ with self.mutex:
+ self.put_in_progress = False
+
+ assert self.message_fetched.is_set()
+ self.message_fetched.clear()
+
+ # put() was unblocked by close() rather than get() or get_iter().
+ if self.closed:
+ raise EOFError("stream of frames ended")
+
+ self.decoder = None
+
+ def close(self) -> None:
+ """
+ End the stream of frames.
+
+ Callling :meth:`close` concurrently with :meth:`get`, :meth:`get_iter`,
+ or :meth:`put` is safe. They will raise :exc:`EOFError`.
+
+ """
+ with self.mutex:
+ if self.closed:
+ return
+
+ self.closed = True
+
+ # Unblock get or get_iter.
+ if self.get_in_progress:
+ self.message_complete.set()
+ if self.chunks_queue is not None:
+ self.chunks_queue.put(None)
+
+ # Unblock put().
+ if self.put_in_progress:
+ self.message_fetched.set()
diff --git a/venv/lib/python3.11/site-packages/websockets/sync/server.py b/venv/lib/python3.11/site-packages/websockets/sync/server.py
new file mode 100644
index 0000000..1476796
--- /dev/null
+++ b/venv/lib/python3.11/site-packages/websockets/sync/server.py
@@ -0,0 +1,530 @@
+from __future__ import annotations
+
+import http
+import logging
+import os
+import selectors
+import socket
+import ssl
+import sys
+import threading
+from types import TracebackType
+from typing import Any, Callable, Optional, Sequence, Type
+
+from websockets.frames import CloseCode
+
+from ..extensions.base import ServerExtensionFactory
+from ..extensions.permessage_deflate import enable_server_permessage_deflate
+from ..headers import validate_subprotocols
+from ..http import USER_AGENT
+from ..http11 import Request, Response
+from ..protocol import CONNECTING, OPEN, Event
+from ..server import ServerProtocol
+from ..typing import LoggerLike, Origin, Subprotocol
+from .connection import Connection
+from .utils import Deadline
+
+
+__all__ = ["serve", "unix_serve", "ServerConnection", "WebSocketServer"]
+
+
+class ServerConnection(Connection):
+ """
+ Threaded implementation of a WebSocket server connection.
+
+ :class:`ServerConnection` provides :meth:`recv` and :meth:`send` methods for
+ receiving and sending messages.
+
+ It supports iteration to receive messages::
+
+ for message in websocket:
+ process(message)
+
+ The iterator exits normally when the connection is closed with close code
+ 1000 (OK) or 1001 (going away) or without a close code. It raises a
+ :exc:`~websockets.exceptions.ConnectionClosedError` when the connection is
+ closed with any other code.
+
+ Args:
+ socket: Socket connected to a WebSocket client.
+ protocol: Sans-I/O connection.
+ close_timeout: Timeout for closing the connection in seconds.
+
+ """
+
+ def __init__(
+ self,
+ socket: socket.socket,
+ protocol: ServerProtocol,
+ *,
+ close_timeout: Optional[float] = 10,
+ ) -> None:
+ self.protocol: ServerProtocol
+ self.request_rcvd = threading.Event()
+ super().__init__(
+ socket,
+ protocol,
+ close_timeout=close_timeout,
+ )
+
+ def handshake(
+ self,
+ process_request: Optional[
+ Callable[
+ [ServerConnection, Request],
+ Optional[Response],
+ ]
+ ] = None,
+ process_response: Optional[
+ Callable[
+ [ServerConnection, Request, Response],
+ Optional[Response],
+ ]
+ ] = None,
+ server_header: Optional[str] = USER_AGENT,
+ timeout: Optional[float] = None,
+ ) -> None:
+ """
+ Perform the opening handshake.
+
+ """
+ if not self.request_rcvd.wait(timeout):
+ self.close_socket()
+ self.recv_events_thread.join()
+ raise TimeoutError("timed out during handshake")
+
+ if self.request is None:
+ self.close_socket()
+ self.recv_events_thread.join()
+ raise ConnectionError("connection closed during handshake")
+
+ with self.send_context(expected_state=CONNECTING):
+ self.response = None
+
+ if process_request is not None:
+ try:
+ self.response = process_request(self, self.request)
+ except Exception as exc:
+ self.protocol.handshake_exc = exc
+ self.logger.error("opening handshake failed", exc_info=True)
+ self.response = self.protocol.reject(
+ http.HTTPStatus.INTERNAL_SERVER_ERROR,
+ (
+ "Failed to open a WebSocket connection.\n"
+ "See server log for more information.\n"
+ ),
+ )
+
+ if self.response is None:
+ self.response = self.protocol.accept(self.request)
+
+ if server_header is not None:
+ self.response.headers["Server"] = server_header
+
+ if process_response is not None:
+ try:
+ response = process_response(self, self.request, self.response)
+ except Exception as exc:
+ self.protocol.handshake_exc = exc
+ self.logger.error("opening handshake failed", exc_info=True)
+ self.response = self.protocol.reject(
+ http.HTTPStatus.INTERNAL_SERVER_ERROR,
+ (
+ "Failed to open a WebSocket connection.\n"
+ "See server log for more information.\n"
+ ),
+ )
+ else:
+ if response is not None:
+ self.response = response
+
+ self.protocol.send_response(self.response)
+
+ if self.protocol.state is not OPEN:
+ self.recv_events_thread.join(self.close_timeout)
+ self.close_socket()
+ self.recv_events_thread.join()
+
+ if self.protocol.handshake_exc is not None:
+ raise self.protocol.handshake_exc
+
+ def process_event(self, event: Event) -> None:
+ """
+ Process one incoming event.
+
+ """
+ # First event - handshake request.
+ if self.request is None:
+ assert isinstance(event, Request)
+ self.request = event
+ self.request_rcvd.set()
+ # Later events - frames.
+ else:
+ super().process_event(event)
+
+ def recv_events(self) -> None:
+ """
+ Read incoming data from the socket and process events.
+
+ """
+ try:
+ super().recv_events()
+ finally:
+ # If the connection is closed during the handshake, unblock it.
+ self.request_rcvd.set()
+
+
+class WebSocketServer:
+ """
+ WebSocket server returned by :func:`serve`.
+
+ This class mirrors the API of :class:`~socketserver.BaseServer`, notably the
+ :meth:`~socketserver.BaseServer.serve_forever` and
+ :meth:`~socketserver.BaseServer.shutdown` methods, as well as the context
+ manager protocol.
+
+ Args:
+ socket: Server socket listening for new connections.
+ handler: Handler for one connection. Receives the socket and address
+ returned by :meth:`~socket.socket.accept`.
+ logger: Logger for this server.
+
+ """
+
+ def __init__(
+ self,
+ socket: socket.socket,
+ handler: Callable[[socket.socket, Any], None],
+ logger: Optional[LoggerLike] = None,
+ ):
+ self.socket = socket
+ self.handler = handler
+ if logger is None:
+ logger = logging.getLogger("websockets.server")
+ self.logger = logger
+ if sys.platform != "win32":
+ self.shutdown_watcher, self.shutdown_notifier = os.pipe()
+
+ def serve_forever(self) -> None:
+ """
+ See :meth:`socketserver.BaseServer.serve_forever`.
+
+ This method doesn't return. Calling :meth:`shutdown` from another thread
+ stops the server.
+
+ Typical use::
+
+ with serve(...) as server:
+ server.serve_forever()
+
+ """
+ poller = selectors.DefaultSelector()
+ poller.register(self.socket, selectors.EVENT_READ)
+ if sys.platform != "win32":
+ poller.register(self.shutdown_watcher, selectors.EVENT_READ)
+
+ while True:
+ poller.select()
+ try:
+ # If the socket is closed, this will raise an exception and exit
+ # the loop. So we don't need to check the return value of select().
+ sock, addr = self.socket.accept()
+ except OSError:
+ break
+ thread = threading.Thread(target=self.handler, args=(sock, addr))
+ thread.start()
+
+ def shutdown(self) -> None:
+ """
+ See :meth:`socketserver.BaseServer.shutdown`.
+
+ """
+ self.socket.close()
+ if sys.platform != "win32":
+ os.write(self.shutdown_notifier, b"x")
+
+ def fileno(self) -> int:
+ """
+ See :meth:`socketserver.BaseServer.fileno`.
+
+ """
+ return self.socket.fileno()
+
+ def __enter__(self) -> WebSocketServer:
+ return self
+
+ def __exit__(
+ self,
+ exc_type: Optional[Type[BaseException]],
+ exc_value: Optional[BaseException],
+ traceback: Optional[TracebackType],
+ ) -> None:
+ self.shutdown()
+
+
+def serve(
+ handler: Callable[[ServerConnection], None],
+ host: Optional[str] = None,
+ port: Optional[int] = None,
+ *,
+ # TCP/TLS — unix and path are only for unix_serve()
+ sock: Optional[socket.socket] = None,
+ ssl_context: Optional[ssl.SSLContext] = None,
+ unix: bool = False,
+ path: Optional[str] = None,
+ # WebSocket
+ origins: Optional[Sequence[Optional[Origin]]] = None,
+ extensions: Optional[Sequence[ServerExtensionFactory]] = None,
+ subprotocols: Optional[Sequence[Subprotocol]] = None,
+ select_subprotocol: Optional[
+ Callable[
+ [ServerConnection, Sequence[Subprotocol]],
+ Optional[Subprotocol],
+ ]
+ ] = None,
+ process_request: Optional[
+ Callable[
+ [ServerConnection, Request],
+ Optional[Response],
+ ]
+ ] = None,
+ process_response: Optional[
+ Callable[
+ [ServerConnection, Request, Response],
+ Optional[Response],
+ ]
+ ] = None,
+ server_header: Optional[str] = USER_AGENT,
+ compression: Optional[str] = "deflate",
+ # Timeouts
+ open_timeout: Optional[float] = 10,
+ close_timeout: Optional[float] = 10,
+ # Limits
+ max_size: Optional[int] = 2**20,
+ # Logging
+ logger: Optional[LoggerLike] = None,
+ # Escape hatch for advanced customization
+ create_connection: Optional[Type[ServerConnection]] = None,
+) -> WebSocketServer:
+ """
+ Create a WebSocket server listening on ``host`` and ``port``.
+
+ Whenever a client connects, the server creates a :class:`ServerConnection`,
+ performs the opening handshake, and delegates to the ``handler``.
+
+ The handler receives a :class:`ServerConnection` instance, which you can use
+ to send and receive messages.
+
+ Once the handler completes, either normally or with an exception, the server
+ performs the closing handshake and closes the connection.
+
+ :class:`WebSocketServer` mirrors the API of
+ :class:`~socketserver.BaseServer`. Treat it as a context manager to ensure
+ that it will be closed and call the :meth:`~WebSocketServer.serve_forever`
+ method to serve requests::
+
+ def handler(websocket):
+ ...
+
+ with websockets.sync.server.serve(handler, ...) as server:
+ server.serve_forever()
+
+ Args:
+ handler: Connection handler. It receives the WebSocket connection,
+ which is a :class:`ServerConnection`, in argument.
+ host: Network interfaces the server binds to.
+ See :func:`~socket.create_server` for details.
+ port: TCP port the server listens on.
+ See :func:`~socket.create_server` for details.
+ sock: Preexisting TCP socket. ``sock`` replaces ``host`` and ``port``.
+ You may call :func:`socket.create_server` to create a suitable TCP
+ socket.
+ ssl_context: Configuration for enabling TLS on the connection.
+ origins: Acceptable values of the ``Origin`` header, for defending
+ against Cross-Site WebSocket Hijacking attacks. Include :obj:`None`
+ in the list if the lack of an origin is acceptable.
+ extensions: List of supported extensions, in order in which they
+ should be negotiated and run.
+ subprotocols: List of supported subprotocols, in order of decreasing
+ preference.
+ select_subprotocol: Callback for selecting a subprotocol among
+ those supported by the client and the server. It receives a
+ :class:`ServerConnection` (not a
+ :class:`~websockets.server.ServerProtocol`!) instance and a list of
+ subprotocols offered by the client. Other than the first argument,
+ it has the same behavior as the
+ :meth:`ServerProtocol.select_subprotocol
+ <websockets.server.ServerProtocol.select_subprotocol>` method.
+ process_request: Intercept the request during the opening handshake.
+ Return an HTTP response to force the response or :obj:`None` to
+ continue normally. When you force an HTTP 101 Continue response,
+ the handshake is successful. Else, the connection is aborted.
+ process_response: Intercept the response during the opening handshake.
+ Return an HTTP response to force the response or :obj:`None` to
+ continue normally. When you force an HTTP 101 Continue response,
+ the handshake is successful. Else, the connection is aborted.
+ server_header: Value of the ``Server`` response header.
+ It defaults to ``"Python/x.y.z websockets/X.Y"``. Setting it to
+ :obj:`None` removes the header.
+ compression: The "permessage-deflate" extension is enabled by default.
+ Set ``compression`` to :obj:`None` to disable it. See the
+ :doc:`compression guide <../../topics/compression>` for details.
+ open_timeout: Timeout for opening connections in seconds.
+ :obj:`None` disables the timeout.
+ close_timeout: Timeout for closing connections in seconds.
+ :obj:`None` disables the timeout.
+ max_size: Maximum size of incoming messages in bytes.
+ :obj:`None` disables the limit.
+ logger: Logger for this server.
+ It defaults to ``logging.getLogger("websockets.server")``. See the
+ :doc:`logging guide <../../topics/logging>` for details.
+ create_connection: Factory for the :class:`ServerConnection` managing
+ the connection. Set it to a wrapper or a subclass to customize
+ connection handling.
+ """
+
+ # Process parameters
+
+ if subprotocols is not None:
+ validate_subprotocols(subprotocols)
+
+ if compression == "deflate":
+ extensions = enable_server_permessage_deflate(extensions)
+ elif compression is not None:
+ raise ValueError(f"unsupported compression: {compression}")
+
+ if create_connection is None:
+ create_connection = ServerConnection
+
+ # Bind socket and listen
+
+ if sock is None:
+ if unix:
+ if path is None:
+ raise TypeError("missing path argument")
+ sock = socket.create_server(path, family=socket.AF_UNIX)
+ else:
+ sock = socket.create_server((host, port))
+ else:
+ if path is not None:
+ raise TypeError("path and sock arguments are incompatible")
+
+ # Initialize TLS wrapper
+
+ if ssl_context is not None:
+ sock = ssl_context.wrap_socket(
+ sock,
+ server_side=True,
+ # Delay TLS handshake until after we set a timeout on the socket.
+ do_handshake_on_connect=False,
+ )
+
+ # Define request handler
+
+ def conn_handler(sock: socket.socket, addr: Any) -> None:
+ # Calculate timeouts on the TLS and WebSocket handshakes.
+ # The TLS timeout must be set on the socket, then removed
+ # to avoid conflicting with the WebSocket timeout in handshake().
+ deadline = Deadline(open_timeout)
+
+ try:
+ # Disable Nagle algorithm
+
+ if not unix:
+ sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True)
+
+ # Perform TLS handshake
+
+ if ssl_context is not None:
+ sock.settimeout(deadline.timeout())
+ assert isinstance(sock, ssl.SSLSocket) # mypy cannot figure this out
+ sock.do_handshake()
+ sock.settimeout(None)
+
+ # Create a closure so that select_subprotocol has access to self.
+
+ protocol_select_subprotocol: Optional[
+ Callable[
+ [ServerProtocol, Sequence[Subprotocol]],
+ Optional[Subprotocol],
+ ]
+ ] = None
+
+ if select_subprotocol is not None:
+
+ def protocol_select_subprotocol(
+ protocol: ServerProtocol,
+ subprotocols: Sequence[Subprotocol],
+ ) -> Optional[Subprotocol]:
+ # mypy doesn't know that select_subprotocol is immutable.
+ assert select_subprotocol is not None
+ # Ensure this function is only used in the intended context.
+ assert protocol is connection.protocol
+ return select_subprotocol(connection, subprotocols)
+
+ # Initialize WebSocket connection
+
+ protocol = ServerProtocol(
+ origins=origins,
+ extensions=extensions,
+ subprotocols=subprotocols,
+ select_subprotocol=protocol_select_subprotocol,
+ state=CONNECTING,
+ max_size=max_size,
+ logger=logger,
+ )
+
+ # Initialize WebSocket protocol
+
+ assert create_connection is not None # help mypy
+ connection = create_connection(
+ sock,
+ protocol,
+ close_timeout=close_timeout,
+ )
+ # On failure, handshake() closes the socket, raises an exception, and
+ # logs it.
+ connection.handshake(
+ process_request,
+ process_response,
+ server_header,
+ deadline.timeout(),
+ )
+
+ except Exception:
+ sock.close()
+ return
+
+ try:
+ handler(connection)
+ except Exception:
+ protocol.logger.error("connection handler failed", exc_info=True)
+ connection.close(CloseCode.INTERNAL_ERROR)
+ else:
+ connection.close()
+
+ # Initialize server
+
+ return WebSocketServer(sock, conn_handler, logger)
+
+
+def unix_serve(
+ handler: Callable[[ServerConnection], Any],
+ path: Optional[str] = None,
+ **kwargs: Any,
+) -> WebSocketServer:
+ """
+ Create a WebSocket server listening on a Unix socket.
+
+ This function is identical to :func:`serve`, except the ``host`` and
+ ``port`` arguments are replaced by ``path``. It's only available on Unix.
+
+ It's useful for deploying a server behind a reverse proxy such as nginx.
+
+ Args:
+ handler: Connection handler. It receives the WebSocket connection,
+ which is a :class:`ServerConnection`, in argument.
+ path: File system path to the Unix socket.
+
+ """
+ return serve(handler, path=path, unix=True, **kwargs)
diff --git a/venv/lib/python3.11/site-packages/websockets/sync/utils.py b/venv/lib/python3.11/site-packages/websockets/sync/utils.py
new file mode 100644
index 0000000..471f32e
--- /dev/null
+++ b/venv/lib/python3.11/site-packages/websockets/sync/utils.py
@@ -0,0 +1,46 @@
+from __future__ import annotations
+
+import time
+from typing import Optional
+
+
+__all__ = ["Deadline"]
+
+
+class Deadline:
+ """
+ Manage timeouts across multiple steps.
+
+ Args:
+ timeout: Time available in seconds or :obj:`None` if there is no limit.
+
+ """
+
+ def __init__(self, timeout: Optional[float]) -> None:
+ self.deadline: Optional[float]
+ if timeout is None:
+ self.deadline = None
+ else:
+ self.deadline = time.monotonic() + timeout
+
+ def timeout(self, *, raise_if_elapsed: bool = True) -> Optional[float]:
+ """
+ Calculate a timeout from a deadline.
+
+ Args:
+ raise_if_elapsed (bool): Whether to raise :exc:`TimeoutError`
+ if the deadline lapsed.
+
+ Raises:
+ TimeoutError: If the deadline lapsed.
+
+ Returns:
+ Time left in seconds or :obj:`None` if there is no limit.
+
+ """
+ if self.deadline is None:
+ return None
+ timeout = self.deadline - time.monotonic()
+ if raise_if_elapsed and timeout <= 0:
+ raise TimeoutError("timed out")
+ return timeout