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Diffstat (limited to 'venv/lib/python3.11/site-packages/websockets/sync/server.py')
-rw-r--r-- | venv/lib/python3.11/site-packages/websockets/sync/server.py | 530 |
1 files changed, 530 insertions, 0 deletions
diff --git a/venv/lib/python3.11/site-packages/websockets/sync/server.py b/venv/lib/python3.11/site-packages/websockets/sync/server.py new file mode 100644 index 0000000..1476796 --- /dev/null +++ b/venv/lib/python3.11/site-packages/websockets/sync/server.py @@ -0,0 +1,530 @@ +from __future__ import annotations + +import http +import logging +import os +import selectors +import socket +import ssl +import sys +import threading +from types import TracebackType +from typing import Any, Callable, Optional, Sequence, Type + +from websockets.frames import CloseCode + +from ..extensions.base import ServerExtensionFactory +from ..extensions.permessage_deflate import enable_server_permessage_deflate +from ..headers import validate_subprotocols +from ..http import USER_AGENT +from ..http11 import Request, Response +from ..protocol import CONNECTING, OPEN, Event +from ..server import ServerProtocol +from ..typing import LoggerLike, Origin, Subprotocol +from .connection import Connection +from .utils import Deadline + + +__all__ = ["serve", "unix_serve", "ServerConnection", "WebSocketServer"] + + +class ServerConnection(Connection): + """ + Threaded implementation of a WebSocket server connection. + + :class:`ServerConnection` provides :meth:`recv` and :meth:`send` methods for + receiving and sending messages. + + It supports iteration to receive messages:: + + for message in websocket: + process(message) + + The iterator exits normally when the connection is closed with close code + 1000 (OK) or 1001 (going away) or without a close code. It raises a + :exc:`~websockets.exceptions.ConnectionClosedError` when the connection is + closed with any other code. + + Args: + socket: Socket connected to a WebSocket client. + protocol: Sans-I/O connection. + close_timeout: Timeout for closing the connection in seconds. + + """ + + def __init__( + self, + socket: socket.socket, + protocol: ServerProtocol, + *, + close_timeout: Optional[float] = 10, + ) -> None: + self.protocol: ServerProtocol + self.request_rcvd = threading.Event() + super().__init__( + socket, + protocol, + close_timeout=close_timeout, + ) + + def handshake( + self, + process_request: Optional[ + Callable[ + [ServerConnection, Request], + Optional[Response], + ] + ] = None, + process_response: Optional[ + Callable[ + [ServerConnection, Request, Response], + Optional[Response], + ] + ] = None, + server_header: Optional[str] = USER_AGENT, + timeout: Optional[float] = None, + ) -> None: + """ + Perform the opening handshake. + + """ + if not self.request_rcvd.wait(timeout): + self.close_socket() + self.recv_events_thread.join() + raise TimeoutError("timed out during handshake") + + if self.request is None: + self.close_socket() + self.recv_events_thread.join() + raise ConnectionError("connection closed during handshake") + + with self.send_context(expected_state=CONNECTING): + self.response = None + + if process_request is not None: + try: + self.response = process_request(self, self.request) + except Exception as exc: + self.protocol.handshake_exc = exc + self.logger.error("opening handshake failed", exc_info=True) + self.response = self.protocol.reject( + http.HTTPStatus.INTERNAL_SERVER_ERROR, + ( + "Failed to open a WebSocket connection.\n" + "See server log for more information.\n" + ), + ) + + if self.response is None: + self.response = self.protocol.accept(self.request) + + if server_header is not None: + self.response.headers["Server"] = server_header + + if process_response is not None: + try: + response = process_response(self, self.request, self.response) + except Exception as exc: + self.protocol.handshake_exc = exc + self.logger.error("opening handshake failed", exc_info=True) + self.response = self.protocol.reject( + http.HTTPStatus.INTERNAL_SERVER_ERROR, + ( + "Failed to open a WebSocket connection.\n" + "See server log for more information.\n" + ), + ) + else: + if response is not None: + self.response = response + + self.protocol.send_response(self.response) + + if self.protocol.state is not OPEN: + self.recv_events_thread.join(self.close_timeout) + self.close_socket() + self.recv_events_thread.join() + + if self.protocol.handshake_exc is not None: + raise self.protocol.handshake_exc + + def process_event(self, event: Event) -> None: + """ + Process one incoming event. + + """ + # First event - handshake request. + if self.request is None: + assert isinstance(event, Request) + self.request = event + self.request_rcvd.set() + # Later events - frames. + else: + super().process_event(event) + + def recv_events(self) -> None: + """ + Read incoming data from the socket and process events. + + """ + try: + super().recv_events() + finally: + # If the connection is closed during the handshake, unblock it. + self.request_rcvd.set() + + +class WebSocketServer: + """ + WebSocket server returned by :func:`serve`. + + This class mirrors the API of :class:`~socketserver.BaseServer`, notably the + :meth:`~socketserver.BaseServer.serve_forever` and + :meth:`~socketserver.BaseServer.shutdown` methods, as well as the context + manager protocol. + + Args: + socket: Server socket listening for new connections. + handler: Handler for one connection. Receives the socket and address + returned by :meth:`~socket.socket.accept`. + logger: Logger for this server. + + """ + + def __init__( + self, + socket: socket.socket, + handler: Callable[[socket.socket, Any], None], + logger: Optional[LoggerLike] = None, + ): + self.socket = socket + self.handler = handler + if logger is None: + logger = logging.getLogger("websockets.server") + self.logger = logger + if sys.platform != "win32": + self.shutdown_watcher, self.shutdown_notifier = os.pipe() + + def serve_forever(self) -> None: + """ + See :meth:`socketserver.BaseServer.serve_forever`. + + This method doesn't return. Calling :meth:`shutdown` from another thread + stops the server. + + Typical use:: + + with serve(...) as server: + server.serve_forever() + + """ + poller = selectors.DefaultSelector() + poller.register(self.socket, selectors.EVENT_READ) + if sys.platform != "win32": + poller.register(self.shutdown_watcher, selectors.EVENT_READ) + + while True: + poller.select() + try: + # If the socket is closed, this will raise an exception and exit + # the loop. So we don't need to check the return value of select(). + sock, addr = self.socket.accept() + except OSError: + break + thread = threading.Thread(target=self.handler, args=(sock, addr)) + thread.start() + + def shutdown(self) -> None: + """ + See :meth:`socketserver.BaseServer.shutdown`. + + """ + self.socket.close() + if sys.platform != "win32": + os.write(self.shutdown_notifier, b"x") + + def fileno(self) -> int: + """ + See :meth:`socketserver.BaseServer.fileno`. + + """ + return self.socket.fileno() + + def __enter__(self) -> WebSocketServer: + return self + + def __exit__( + self, + exc_type: Optional[Type[BaseException]], + exc_value: Optional[BaseException], + traceback: Optional[TracebackType], + ) -> None: + self.shutdown() + + +def serve( + handler: Callable[[ServerConnection], None], + host: Optional[str] = None, + port: Optional[int] = None, + *, + # TCP/TLS — unix and path are only for unix_serve() + sock: Optional[socket.socket] = None, + ssl_context: Optional[ssl.SSLContext] = None, + unix: bool = False, + path: Optional[str] = None, + # WebSocket + origins: Optional[Sequence[Optional[Origin]]] = None, + extensions: Optional[Sequence[ServerExtensionFactory]] = None, + subprotocols: Optional[Sequence[Subprotocol]] = None, + select_subprotocol: Optional[ + Callable[ + [ServerConnection, Sequence[Subprotocol]], + Optional[Subprotocol], + ] + ] = None, + process_request: Optional[ + Callable[ + [ServerConnection, Request], + Optional[Response], + ] + ] = None, + process_response: Optional[ + Callable[ + [ServerConnection, Request, Response], + Optional[Response], + ] + ] = None, + server_header: Optional[str] = USER_AGENT, + compression: Optional[str] = "deflate", + # Timeouts + open_timeout: Optional[float] = 10, + close_timeout: Optional[float] = 10, + # Limits + max_size: Optional[int] = 2**20, + # Logging + logger: Optional[LoggerLike] = None, + # Escape hatch for advanced customization + create_connection: Optional[Type[ServerConnection]] = None, +) -> WebSocketServer: + """ + Create a WebSocket server listening on ``host`` and ``port``. + + Whenever a client connects, the server creates a :class:`ServerConnection`, + performs the opening handshake, and delegates to the ``handler``. + + The handler receives a :class:`ServerConnection` instance, which you can use + to send and receive messages. + + Once the handler completes, either normally or with an exception, the server + performs the closing handshake and closes the connection. + + :class:`WebSocketServer` mirrors the API of + :class:`~socketserver.BaseServer`. Treat it as a context manager to ensure + that it will be closed and call the :meth:`~WebSocketServer.serve_forever` + method to serve requests:: + + def handler(websocket): + ... + + with websockets.sync.server.serve(handler, ...) as server: + server.serve_forever() + + Args: + handler: Connection handler. It receives the WebSocket connection, + which is a :class:`ServerConnection`, in argument. + host: Network interfaces the server binds to. + See :func:`~socket.create_server` for details. + port: TCP port the server listens on. + See :func:`~socket.create_server` for details. + sock: Preexisting TCP socket. ``sock`` replaces ``host`` and ``port``. + You may call :func:`socket.create_server` to create a suitable TCP + socket. + ssl_context: Configuration for enabling TLS on the connection. + origins: Acceptable values of the ``Origin`` header, for defending + against Cross-Site WebSocket Hijacking attacks. Include :obj:`None` + in the list if the lack of an origin is acceptable. + extensions: List of supported extensions, in order in which they + should be negotiated and run. + subprotocols: List of supported subprotocols, in order of decreasing + preference. + select_subprotocol: Callback for selecting a subprotocol among + those supported by the client and the server. It receives a + :class:`ServerConnection` (not a + :class:`~websockets.server.ServerProtocol`!) instance and a list of + subprotocols offered by the client. Other than the first argument, + it has the same behavior as the + :meth:`ServerProtocol.select_subprotocol + <websockets.server.ServerProtocol.select_subprotocol>` method. + process_request: Intercept the request during the opening handshake. + Return an HTTP response to force the response or :obj:`None` to + continue normally. When you force an HTTP 101 Continue response, + the handshake is successful. Else, the connection is aborted. + process_response: Intercept the response during the opening handshake. + Return an HTTP response to force the response or :obj:`None` to + continue normally. When you force an HTTP 101 Continue response, + the handshake is successful. Else, the connection is aborted. + server_header: Value of the ``Server`` response header. + It defaults to ``"Python/x.y.z websockets/X.Y"``. Setting it to + :obj:`None` removes the header. + compression: The "permessage-deflate" extension is enabled by default. + Set ``compression`` to :obj:`None` to disable it. See the + :doc:`compression guide <../../topics/compression>` for details. + open_timeout: Timeout for opening connections in seconds. + :obj:`None` disables the timeout. + close_timeout: Timeout for closing connections in seconds. + :obj:`None` disables the timeout. + max_size: Maximum size of incoming messages in bytes. + :obj:`None` disables the limit. + logger: Logger for this server. + It defaults to ``logging.getLogger("websockets.server")``. See the + :doc:`logging guide <../../topics/logging>` for details. + create_connection: Factory for the :class:`ServerConnection` managing + the connection. Set it to a wrapper or a subclass to customize + connection handling. + """ + + # Process parameters + + if subprotocols is not None: + validate_subprotocols(subprotocols) + + if compression == "deflate": + extensions = enable_server_permessage_deflate(extensions) + elif compression is not None: + raise ValueError(f"unsupported compression: {compression}") + + if create_connection is None: + create_connection = ServerConnection + + # Bind socket and listen + + if sock is None: + if unix: + if path is None: + raise TypeError("missing path argument") + sock = socket.create_server(path, family=socket.AF_UNIX) + else: + sock = socket.create_server((host, port)) + else: + if path is not None: + raise TypeError("path and sock arguments are incompatible") + + # Initialize TLS wrapper + + if ssl_context is not None: + sock = ssl_context.wrap_socket( + sock, + server_side=True, + # Delay TLS handshake until after we set a timeout on the socket. + do_handshake_on_connect=False, + ) + + # Define request handler + + def conn_handler(sock: socket.socket, addr: Any) -> None: + # Calculate timeouts on the TLS and WebSocket handshakes. + # The TLS timeout must be set on the socket, then removed + # to avoid conflicting with the WebSocket timeout in handshake(). + deadline = Deadline(open_timeout) + + try: + # Disable Nagle algorithm + + if not unix: + sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True) + + # Perform TLS handshake + + if ssl_context is not None: + sock.settimeout(deadline.timeout()) + assert isinstance(sock, ssl.SSLSocket) # mypy cannot figure this out + sock.do_handshake() + sock.settimeout(None) + + # Create a closure so that select_subprotocol has access to self. + + protocol_select_subprotocol: Optional[ + Callable[ + [ServerProtocol, Sequence[Subprotocol]], + Optional[Subprotocol], + ] + ] = None + + if select_subprotocol is not None: + + def protocol_select_subprotocol( + protocol: ServerProtocol, + subprotocols: Sequence[Subprotocol], + ) -> Optional[Subprotocol]: + # mypy doesn't know that select_subprotocol is immutable. + assert select_subprotocol is not None + # Ensure this function is only used in the intended context. + assert protocol is connection.protocol + return select_subprotocol(connection, subprotocols) + + # Initialize WebSocket connection + + protocol = ServerProtocol( + origins=origins, + extensions=extensions, + subprotocols=subprotocols, + select_subprotocol=protocol_select_subprotocol, + state=CONNECTING, + max_size=max_size, + logger=logger, + ) + + # Initialize WebSocket protocol + + assert create_connection is not None # help mypy + connection = create_connection( + sock, + protocol, + close_timeout=close_timeout, + ) + # On failure, handshake() closes the socket, raises an exception, and + # logs it. + connection.handshake( + process_request, + process_response, + server_header, + deadline.timeout(), + ) + + except Exception: + sock.close() + return + + try: + handler(connection) + except Exception: + protocol.logger.error("connection handler failed", exc_info=True) + connection.close(CloseCode.INTERNAL_ERROR) + else: + connection.close() + + # Initialize server + + return WebSocketServer(sock, conn_handler, logger) + + +def unix_serve( + handler: Callable[[ServerConnection], Any], + path: Optional[str] = None, + **kwargs: Any, +) -> WebSocketServer: + """ + Create a WebSocket server listening on a Unix socket. + + This function is identical to :func:`serve`, except the ``host`` and + ``port`` arguments are replaced by ``path``. It's only available on Unix. + + It's useful for deploying a server behind a reverse proxy such as nginx. + + Args: + handler: Connection handler. It receives the WebSocket connection, + which is a :class:`ServerConnection`, in argument. + path: File system path to the Unix socket. + + """ + return serve(handler, path=path, unix=True, **kwargs) |