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+from __future__ import annotations
+
+import asyncio
+import codecs
+import collections
+import logging
+import random
+import ssl
+import struct
+import sys
+import time
+import uuid
+import warnings
+from typing import (
+ Any,
+ AsyncIterable,
+ AsyncIterator,
+ Awaitable,
+ Callable,
+ Deque,
+ Dict,
+ Iterable,
+ List,
+ Mapping,
+ Optional,
+ Tuple,
+ Union,
+ cast,
+)
+
+from ..datastructures import Headers
+from ..exceptions import (
+ ConnectionClosed,
+ ConnectionClosedError,
+ ConnectionClosedOK,
+ InvalidState,
+ PayloadTooBig,
+ ProtocolError,
+)
+from ..extensions import Extension
+from ..frames import (
+ OK_CLOSE_CODES,
+ OP_BINARY,
+ OP_CLOSE,
+ OP_CONT,
+ OP_PING,
+ OP_PONG,
+ OP_TEXT,
+ Close,
+ CloseCode,
+ Opcode,
+ prepare_ctrl,
+ prepare_data,
+)
+from ..protocol import State
+from ..typing import Data, LoggerLike, Subprotocol
+from .compatibility import asyncio_timeout
+from .framing import Frame
+
+
+__all__ = ["WebSocketCommonProtocol", "broadcast"]
+
+
+# In order to ensure consistency, the code always checks the current value of
+# WebSocketCommonProtocol.state before assigning a new value and never yields
+# between the check and the assignment.
+
+
+class WebSocketCommonProtocol(asyncio.Protocol):
+ """
+ WebSocket connection.
+
+ :class:`WebSocketCommonProtocol` provides APIs shared between WebSocket
+ servers and clients. You shouldn't use it directly. Instead, use
+ :class:`~websockets.client.WebSocketClientProtocol` or
+ :class:`~websockets.server.WebSocketServerProtocol`.
+
+ This documentation focuses on low-level details that aren't covered in the
+ documentation of :class:`~websockets.client.WebSocketClientProtocol` and
+ :class:`~websockets.server.WebSocketServerProtocol` for the sake of
+ simplicity.
+
+ Once the connection is open, a Ping_ frame is sent every ``ping_interval``
+ seconds. This serves as a keepalive. It helps keeping the connection open,
+ especially in the presence of proxies with short timeouts on inactive
+ connections. Set ``ping_interval`` to :obj:`None` to disable this behavior.
+
+ .. _Ping: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.2
+
+ If the corresponding Pong_ frame isn't received within ``ping_timeout``
+ seconds, the connection is considered unusable and is closed with code 1011.
+ This ensures that the remote endpoint remains responsive. Set
+ ``ping_timeout`` to :obj:`None` to disable this behavior.
+
+ .. _Pong: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.3
+
+ See the discussion of :doc:`timeouts <../../topics/timeouts>` for details.
+
+ The ``close_timeout`` parameter defines a maximum wait time for completing
+ the closing handshake and terminating the TCP connection. For legacy
+ reasons, :meth:`close` completes in at most ``5 * close_timeout`` seconds
+ for clients and ``4 * close_timeout`` for servers.
+
+ ``close_timeout`` is a parameter of the protocol because websockets usually
+ calls :meth:`close` implicitly upon exit:
+
+ * on the client side, when using :func:`~websockets.client.connect` as a
+ context manager;
+ * on the server side, when the connection handler terminates.
+
+ To apply a timeout to any other API, wrap it in :func:`~asyncio.timeout` or
+ :func:`~asyncio.wait_for`.
+
+ The ``max_size`` parameter enforces the maximum size for incoming messages
+ in bytes. The default value is 1 MiB. If a larger message is received,
+ :meth:`recv` will raise :exc:`~websockets.exceptions.ConnectionClosedError`
+ and the connection will be closed with code 1009.
+
+ The ``max_queue`` parameter sets the maximum length of the queue that
+ holds incoming messages. The default value is ``32``. Messages are added
+ to an in-memory queue when they're received; then :meth:`recv` pops from
+ that queue. In order to prevent excessive memory consumption when
+ messages are received faster than they can be processed, the queue must
+ be bounded. If the queue fills up, the protocol stops processing incoming
+ data until :meth:`recv` is called. In this situation, various receive
+ buffers (at least in :mod:`asyncio` and in the OS) will fill up, then the
+ TCP receive window will shrink, slowing down transmission to avoid packet
+ loss.
+
+ Since Python can use up to 4 bytes of memory to represent a single
+ character, each connection may use up to ``4 * max_size * max_queue``
+ bytes of memory to store incoming messages. By default, this is 128 MiB.
+ You may want to lower the limits, depending on your application's
+ requirements.
+
+ The ``read_limit`` argument sets the high-water limit of the buffer for
+ incoming bytes. The low-water limit is half the high-water limit. The
+ default value is 64 KiB, half of asyncio's default (based on the current
+ implementation of :class:`~asyncio.StreamReader`).
+
+ The ``write_limit`` argument sets the high-water limit of the buffer for
+ outgoing bytes. The low-water limit is a quarter of the high-water limit.
+ The default value is 64 KiB, equal to asyncio's default (based on the
+ current implementation of ``FlowControlMixin``).
+
+ See the discussion of :doc:`memory usage <../../topics/memory>` for details.
+
+ Args:
+ logger: Logger for this server.
+ It defaults to ``logging.getLogger("websockets.protocol")``.
+ See the :doc:`logging guide <../../topics/logging>` for details.
+ ping_interval: Delay between keepalive pings in seconds.
+ :obj:`None` disables keepalive pings.
+ ping_timeout: Timeout for keepalive pings in seconds.
+ :obj:`None` disables timeouts.
+ close_timeout: Timeout for closing the connection in seconds.
+ For legacy reasons, the actual timeout is 4 or 5 times larger.
+ max_size: Maximum size of incoming messages in bytes.
+ :obj:`None` disables the limit.
+ max_queue: Maximum number of incoming messages in receive buffer.
+ :obj:`None` disables the limit.
+ read_limit: High-water mark of read buffer in bytes.
+ write_limit: High-water mark of write buffer in bytes.
+
+ """
+
+ # There are only two differences between the client-side and server-side
+ # behavior: masking the payload and closing the underlying TCP connection.
+ # Set is_client = True/False and side = "client"/"server" to pick a side.
+ is_client: bool
+ side: str = "undefined"
+
+ def __init__(
+ self,
+ *,
+ logger: Optional[LoggerLike] = None,
+ ping_interval: Optional[float] = 20,
+ ping_timeout: Optional[float] = 20,
+ close_timeout: Optional[float] = None,
+ max_size: Optional[int] = 2**20,
+ max_queue: Optional[int] = 2**5,
+ read_limit: int = 2**16,
+ write_limit: int = 2**16,
+ # The following arguments are kept only for backwards compatibility.
+ host: Optional[str] = None,
+ port: Optional[int] = None,
+ secure: Optional[bool] = None,
+ legacy_recv: bool = False,
+ loop: Optional[asyncio.AbstractEventLoop] = None,
+ timeout: Optional[float] = None,
+ ) -> None:
+ if legacy_recv: # pragma: no cover
+ warnings.warn("legacy_recv is deprecated", DeprecationWarning)
+
+ # Backwards compatibility: close_timeout used to be called timeout.
+ if timeout is None:
+ timeout = 10
+ else:
+ warnings.warn("rename timeout to close_timeout", DeprecationWarning)
+ # If both are specified, timeout is ignored.
+ if close_timeout is None:
+ close_timeout = timeout
+
+ # Backwards compatibility: the loop parameter used to be supported.
+ if loop is None:
+ loop = asyncio.get_event_loop()
+ else:
+ warnings.warn("remove loop argument", DeprecationWarning)
+
+ self.ping_interval = ping_interval
+ self.ping_timeout = ping_timeout
+ self.close_timeout = close_timeout
+ self.max_size = max_size
+ self.max_queue = max_queue
+ self.read_limit = read_limit
+ self.write_limit = write_limit
+
+ # Unique identifier. For logs.
+ self.id: uuid.UUID = uuid.uuid4()
+ """Unique identifier of the connection. Useful in logs."""
+
+ # Logger or LoggerAdapter for this connection.
+ if logger is None:
+ logger = logging.getLogger("websockets.protocol")
+ self.logger: LoggerLike = logging.LoggerAdapter(logger, {"websocket": self})
+ """Logger for this connection."""
+
+ # Track if DEBUG is enabled. Shortcut logging calls if it isn't.
+ self.debug = logger.isEnabledFor(logging.DEBUG)
+
+ self.loop = loop
+
+ self._host = host
+ self._port = port
+ self._secure = secure
+ self.legacy_recv = legacy_recv
+
+ # Configure read buffer limits. The high-water limit is defined by
+ # ``self.read_limit``. The ``limit`` argument controls the line length
+ # limit and half the buffer limit of :class:`~asyncio.StreamReader`.
+ # That's why it must be set to half of ``self.read_limit``.
+ self.reader = asyncio.StreamReader(limit=read_limit // 2, loop=loop)
+
+ # Copied from asyncio.FlowControlMixin
+ self._paused = False
+ self._drain_waiter: Optional[asyncio.Future[None]] = None
+
+ self._drain_lock = asyncio.Lock()
+
+ # This class implements the data transfer and closing handshake, which
+ # are shared between the client-side and the server-side.
+ # Subclasses implement the opening handshake and, on success, execute
+ # :meth:`connection_open` to change the state to OPEN.
+ self.state = State.CONNECTING
+ if self.debug:
+ self.logger.debug("= connection is CONNECTING")
+
+ # HTTP protocol parameters.
+ self.path: str
+ """Path of the opening handshake request."""
+ self.request_headers: Headers
+ """Opening handshake request headers."""
+ self.response_headers: Headers
+ """Opening handshake response headers."""
+
+ # WebSocket protocol parameters.
+ self.extensions: List[Extension] = []
+ self.subprotocol: Optional[Subprotocol] = None
+ """Subprotocol, if one was negotiated."""
+
+ # Close code and reason, set when a close frame is sent or received.
+ self.close_rcvd: Optional[Close] = None
+ self.close_sent: Optional[Close] = None
+ self.close_rcvd_then_sent: Optional[bool] = None
+
+ # Completed when the connection state becomes CLOSED. Translates the
+ # :meth:`connection_lost` callback to a :class:`~asyncio.Future`
+ # that can be awaited. (Other :class:`~asyncio.Protocol` callbacks are
+ # translated by ``self.stream_reader``).
+ self.connection_lost_waiter: asyncio.Future[None] = loop.create_future()
+
+ # Queue of received messages.
+ self.messages: Deque[Data] = collections.deque()
+ self._pop_message_waiter: Optional[asyncio.Future[None]] = None
+ self._put_message_waiter: Optional[asyncio.Future[None]] = None
+
+ # Protect sending fragmented messages.
+ self._fragmented_message_waiter: Optional[asyncio.Future[None]] = None
+
+ # Mapping of ping IDs to pong waiters, in chronological order.
+ self.pings: Dict[bytes, Tuple[asyncio.Future[float], float]] = {}
+
+ self.latency: float = 0
+ """
+ Latency of the connection, in seconds.
+
+ This value is updated after sending a ping frame and receiving a
+ matching pong frame. Before the first ping, :attr:`latency` is ``0``.
+
+ By default, websockets enables a :ref:`keepalive <keepalive>` mechanism
+ that sends ping frames automatically at regular intervals. You can also
+ send ping frames and measure latency with :meth:`ping`.
+ """
+
+ # Task running the data transfer.
+ self.transfer_data_task: asyncio.Task[None]
+
+ # Exception that occurred during data transfer, if any.
+ self.transfer_data_exc: Optional[BaseException] = None
+
+ # Task sending keepalive pings.
+ self.keepalive_ping_task: asyncio.Task[None]
+
+ # Task closing the TCP connection.
+ self.close_connection_task: asyncio.Task[None]
+
+ # Copied from asyncio.FlowControlMixin
+ async def _drain_helper(self) -> None: # pragma: no cover
+ if self.connection_lost_waiter.done():
+ raise ConnectionResetError("Connection lost")
+ if not self._paused:
+ return
+ waiter = self._drain_waiter
+ assert waiter is None or waiter.cancelled()
+ waiter = self.loop.create_future()
+ self._drain_waiter = waiter
+ await waiter
+
+ # Copied from asyncio.StreamWriter
+ async def _drain(self) -> None: # pragma: no cover
+ if self.reader is not None:
+ exc = self.reader.exception()
+ if exc is not None:
+ raise exc
+ if self.transport is not None:
+ if self.transport.is_closing():
+ # Yield to the event loop so connection_lost() may be
+ # called. Without this, _drain_helper() would return
+ # immediately, and code that calls
+ # write(...); yield from drain()
+ # in a loop would never call connection_lost(), so it
+ # would not see an error when the socket is closed.
+ await asyncio.sleep(0)
+ await self._drain_helper()
+
+ def connection_open(self) -> None:
+ """
+ Callback when the WebSocket opening handshake completes.
+
+ Enter the OPEN state and start the data transfer phase.
+
+ """
+ # 4.1. The WebSocket Connection is Established.
+ assert self.state is State.CONNECTING
+ self.state = State.OPEN
+ if self.debug:
+ self.logger.debug("= connection is OPEN")
+ # Start the task that receives incoming WebSocket messages.
+ self.transfer_data_task = self.loop.create_task(self.transfer_data())
+ # Start the task that sends pings at regular intervals.
+ self.keepalive_ping_task = self.loop.create_task(self.keepalive_ping())
+ # Start the task that eventually closes the TCP connection.
+ self.close_connection_task = self.loop.create_task(self.close_connection())
+
+ @property
+ def host(self) -> Optional[str]:
+ alternative = "remote_address" if self.is_client else "local_address"
+ warnings.warn(f"use {alternative}[0] instead of host", DeprecationWarning)
+ return self._host
+
+ @property
+ def port(self) -> Optional[int]:
+ alternative = "remote_address" if self.is_client else "local_address"
+ warnings.warn(f"use {alternative}[1] instead of port", DeprecationWarning)
+ return self._port
+
+ @property
+ def secure(self) -> Optional[bool]:
+ warnings.warn("don't use secure", DeprecationWarning)
+ return self._secure
+
+ # Public API
+
+ @property
+ def local_address(self) -> Any:
+ """
+ Local address of the connection.
+
+ For IPv4 connections, this is a ``(host, port)`` tuple.
+
+ The format of the address depends on the address family;
+ see :meth:`~socket.socket.getsockname`.
+
+ :obj:`None` if the TCP connection isn't established yet.
+
+ """
+ try:
+ transport = self.transport
+ except AttributeError:
+ return None
+ else:
+ return transport.get_extra_info("sockname")
+
+ @property
+ def remote_address(self) -> Any:
+ """
+ Remote address of the connection.
+
+ For IPv4 connections, this is a ``(host, port)`` tuple.
+
+ The format of the address depends on the address family;
+ see :meth:`~socket.socket.getpeername`.
+
+ :obj:`None` if the TCP connection isn't established yet.
+
+ """
+ try:
+ transport = self.transport
+ except AttributeError:
+ return None
+ else:
+ return transport.get_extra_info("peername")
+
+ @property
+ def open(self) -> bool:
+ """
+ :obj:`True` when the connection is open; :obj:`False` otherwise.
+
+ This attribute may be used to detect disconnections. However, this
+ approach is discouraged per the EAFP_ principle. Instead, you should
+ handle :exc:`~websockets.exceptions.ConnectionClosed` exceptions.
+
+ .. _EAFP: https://docs.python.org/3/glossary.html#term-eafp
+
+ """
+ return self.state is State.OPEN and not self.transfer_data_task.done()
+
+ @property
+ def closed(self) -> bool:
+ """
+ :obj:`True` when the connection is closed; :obj:`False` otherwise.
+
+ Be aware that both :attr:`open` and :attr:`closed` are :obj:`False`
+ during the opening and closing sequences.
+
+ """
+ return self.state is State.CLOSED
+
+ @property
+ def close_code(self) -> Optional[int]:
+ """
+ WebSocket close code, defined in `section 7.1.5 of RFC 6455`_.
+
+ .. _section 7.1.5 of RFC 6455:
+ https://www.rfc-editor.org/rfc/rfc6455.html#section-7.1.5
+
+ :obj:`None` if the connection isn't closed yet.
+
+ """
+ if self.state is not State.CLOSED:
+ return None
+ elif self.close_rcvd is None:
+ return CloseCode.ABNORMAL_CLOSURE
+ else:
+ return self.close_rcvd.code
+
+ @property
+ def close_reason(self) -> Optional[str]:
+ """
+ WebSocket close reason, defined in `section 7.1.6 of RFC 6455`_.
+
+ .. _section 7.1.6 of RFC 6455:
+ https://www.rfc-editor.org/rfc/rfc6455.html#section-7.1.6
+
+ :obj:`None` if the connection isn't closed yet.
+
+ """
+ if self.state is not State.CLOSED:
+ return None
+ elif self.close_rcvd is None:
+ return ""
+ else:
+ return self.close_rcvd.reason
+
+ async def __aiter__(self) -> AsyncIterator[Data]:
+ """
+ Iterate on incoming messages.
+
+ The iterator exits normally when the connection is closed with the close
+ code 1000 (OK) or 1001 (going away) or without a close code.
+
+ It raises a :exc:`~websockets.exceptions.ConnectionClosedError`
+ exception when the connection is closed with any other code.
+
+ """
+ try:
+ while True:
+ yield await self.recv()
+ except ConnectionClosedOK:
+ return
+
+ async def recv(self) -> Data:
+ """
+ Receive the next message.
+
+ When the connection is closed, :meth:`recv` raises
+ :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it raises
+ :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
+ connection closure and
+ :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+ error or a network failure. This is how you detect the end of the
+ message stream.
+
+ Canceling :meth:`recv` is safe. There's no risk of losing the next
+ message. The next invocation of :meth:`recv` will return it.
+
+ This makes it possible to enforce a timeout by wrapping :meth:`recv` in
+ :func:`~asyncio.timeout` or :func:`~asyncio.wait_for`.
+
+ Returns:
+ Data: A string (:class:`str`) for a Text_ frame. A bytestring
+ (:class:`bytes`) for a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If two coroutines call :meth:`recv` concurrently.
+
+ """
+ if self._pop_message_waiter is not None:
+ raise RuntimeError(
+ "cannot call recv while another coroutine "
+ "is already waiting for the next message"
+ )
+
+ # Don't await self.ensure_open() here:
+ # - messages could be available in the queue even if the connection
+ # is closed;
+ # - messages could be received before the closing frame even if the
+ # connection is closing.
+
+ # Wait until there's a message in the queue (if necessary) or the
+ # connection is closed.
+ while len(self.messages) <= 0:
+ pop_message_waiter: asyncio.Future[None] = self.loop.create_future()
+ self._pop_message_waiter = pop_message_waiter
+ try:
+ # If asyncio.wait() is canceled, it doesn't cancel
+ # pop_message_waiter and self.transfer_data_task.
+ await asyncio.wait(
+ [pop_message_waiter, self.transfer_data_task],
+ return_when=asyncio.FIRST_COMPLETED,
+ )
+ finally:
+ self._pop_message_waiter = None
+
+ # If asyncio.wait(...) exited because self.transfer_data_task
+ # completed before receiving a new message, raise a suitable
+ # exception (or return None if legacy_recv is enabled).
+ if not pop_message_waiter.done():
+ if self.legacy_recv:
+ return None # type: ignore
+ else:
+ # Wait until the connection is closed to raise
+ # ConnectionClosed with the correct code and reason.
+ await self.ensure_open()
+
+ # Pop a message from the queue.
+ message = self.messages.popleft()
+
+ # Notify transfer_data().
+ if self._put_message_waiter is not None:
+ self._put_message_waiter.set_result(None)
+ self._put_message_waiter = None
+
+ return message
+
+ async def send(
+ self,
+ message: Union[Data, Iterable[Data], AsyncIterable[Data]],
+ ) -> None:
+ """
+ Send a message.
+
+ A string (:class:`str`) is sent as a Text_ frame. A bytestring or
+ bytes-like object (:class:`bytes`, :class:`bytearray`, or
+ :class:`memoryview`) is sent as a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ :meth:`send` also accepts an iterable or an asynchronous iterable of
+ strings, bytestrings, or bytes-like objects to enable fragmentation_.
+ Each item is treated as a message fragment and sent in its own frame.
+ All items must be of the same type, or else :meth:`send` will raise a
+ :exc:`TypeError` and the connection will be closed.
+
+ .. _fragmentation: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.4
+
+ :meth:`send` rejects dict-like objects because this is often an error.
+ (If you want to send the keys of a dict-like object as fragments, call
+ its :meth:`~dict.keys` method and pass the result to :meth:`send`.)
+
+ Canceling :meth:`send` is discouraged. Instead, you should close the
+ connection with :meth:`close`. Indeed, there are only two situations
+ where :meth:`send` may yield control to the event loop and then get
+ canceled; in both cases, :meth:`close` has the same effect and is
+ more clear:
+
+ 1. The write buffer is full. If you don't want to wait until enough
+ data is sent, your only alternative is to close the connection.
+ :meth:`close` will likely time out then abort the TCP connection.
+ 2. ``message`` is an asynchronous iterator that yields control.
+ Stopping in the middle of a fragmented message will cause a
+ protocol error and the connection will be closed.
+
+ When the connection is closed, :meth:`send` raises
+ :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it
+ raises :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
+ connection closure and
+ :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+ error or a network failure.
+
+ Args:
+ message (Union[Data, Iterable[Data], AsyncIterable[Data]): message
+ to send.
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ TypeError: If ``message`` doesn't have a supported type.
+
+ """
+ await self.ensure_open()
+
+ # While sending a fragmented message, prevent sending other messages
+ # until all fragments are sent.
+ while self._fragmented_message_waiter is not None:
+ await asyncio.shield(self._fragmented_message_waiter)
+
+ # Unfragmented message -- this case must be handled first because
+ # strings and bytes-like objects are iterable.
+
+ if isinstance(message, (str, bytes, bytearray, memoryview)):
+ opcode, data = prepare_data(message)
+ await self.write_frame(True, opcode, data)
+
+ # Catch a common mistake -- passing a dict to send().
+
+ elif isinstance(message, Mapping):
+ raise TypeError("data is a dict-like object")
+
+ # Fragmented message -- regular iterator.
+
+ elif isinstance(message, Iterable):
+ # Work around https://github.com/python/mypy/issues/6227
+ message = cast(Iterable[Data], message)
+
+ iter_message = iter(message)
+ try:
+ fragment = next(iter_message)
+ except StopIteration:
+ return
+ opcode, data = prepare_data(fragment)
+
+ self._fragmented_message_waiter = asyncio.Future()
+ try:
+ # First fragment.
+ await self.write_frame(False, opcode, data)
+
+ # Other fragments.
+ for fragment in iter_message:
+ confirm_opcode, data = prepare_data(fragment)
+ if confirm_opcode != opcode:
+ raise TypeError("data contains inconsistent types")
+ await self.write_frame(False, OP_CONT, data)
+
+ # Final fragment.
+ await self.write_frame(True, OP_CONT, b"")
+
+ except (Exception, asyncio.CancelledError):
+ # We're half-way through a fragmented message and we can't
+ # complete it. This makes the connection unusable.
+ self.fail_connection(CloseCode.INTERNAL_ERROR)
+ raise
+
+ finally:
+ self._fragmented_message_waiter.set_result(None)
+ self._fragmented_message_waiter = None
+
+ # Fragmented message -- asynchronous iterator
+
+ elif isinstance(message, AsyncIterable):
+ # Implement aiter_message = aiter(message) without aiter
+ # Work around https://github.com/python/mypy/issues/5738
+ aiter_message = cast(
+ Callable[[AsyncIterable[Data]], AsyncIterator[Data]],
+ type(message).__aiter__,
+ )(message)
+ try:
+ # Implement fragment = anext(aiter_message) without anext
+ # Work around https://github.com/python/mypy/issues/5738
+ fragment = await cast(
+ Callable[[AsyncIterator[Data]], Awaitable[Data]],
+ type(aiter_message).__anext__,
+ )(aiter_message)
+ except StopAsyncIteration:
+ return
+ opcode, data = prepare_data(fragment)
+
+ self._fragmented_message_waiter = asyncio.Future()
+ try:
+ # First fragment.
+ await self.write_frame(False, opcode, data)
+
+ # Other fragments.
+ async for fragment in aiter_message:
+ confirm_opcode, data = prepare_data(fragment)
+ if confirm_opcode != opcode:
+ raise TypeError("data contains inconsistent types")
+ await self.write_frame(False, OP_CONT, data)
+
+ # Final fragment.
+ await self.write_frame(True, OP_CONT, b"")
+
+ except (Exception, asyncio.CancelledError):
+ # We're half-way through a fragmented message and we can't
+ # complete it. This makes the connection unusable.
+ self.fail_connection(CloseCode.INTERNAL_ERROR)
+ raise
+
+ finally:
+ self._fragmented_message_waiter.set_result(None)
+ self._fragmented_message_waiter = None
+
+ else:
+ raise TypeError("data must be str, bytes-like, or iterable")
+
+ async def close(
+ self,
+ code: int = CloseCode.NORMAL_CLOSURE,
+ reason: str = "",
+ ) -> None:
+ """
+ Perform the closing handshake.
+
+ :meth:`close` waits for the other end to complete the handshake and
+ for the TCP connection to terminate. As a consequence, there's no need
+ to await :meth:`wait_closed` after :meth:`close`.
+
+ :meth:`close` is idempotent: it doesn't do anything once the
+ connection is closed.
+
+ Wrapping :func:`close` in :func:`~asyncio.create_task` is safe, given
+ that errors during connection termination aren't particularly useful.
+
+ Canceling :meth:`close` is discouraged. If it takes too long, you can
+ set a shorter ``close_timeout``. If you don't want to wait, let the
+ Python process exit, then the OS will take care of closing the TCP
+ connection.
+
+ Args:
+ code: WebSocket close code.
+ reason: WebSocket close reason.
+
+ """
+ try:
+ async with asyncio_timeout(self.close_timeout):
+ await self.write_close_frame(Close(code, reason))
+ except asyncio.TimeoutError:
+ # If the close frame cannot be sent because the send buffers
+ # are full, the closing handshake won't complete anyway.
+ # Fail the connection to shut down faster.
+ self.fail_connection()
+
+ # If no close frame is received within the timeout, asyncio_timeout()
+ # cancels the data transfer task and raises TimeoutError.
+
+ # If close() is called multiple times concurrently and one of these
+ # calls hits the timeout, the data transfer task will be canceled.
+ # Other calls will receive a CancelledError here.
+
+ try:
+ # If close() is canceled during the wait, self.transfer_data_task
+ # is canceled before the timeout elapses.
+ async with asyncio_timeout(self.close_timeout):
+ await self.transfer_data_task
+ except (asyncio.TimeoutError, asyncio.CancelledError):
+ pass
+
+ # Wait for the close connection task to close the TCP connection.
+ await asyncio.shield(self.close_connection_task)
+
+ async def wait_closed(self) -> None:
+ """
+ Wait until the connection is closed.
+
+ This coroutine is identical to the :attr:`closed` attribute, except it
+ can be awaited.
+
+ This can make it easier to detect connection termination, regardless
+ of its cause, in tasks that interact with the WebSocket connection.
+
+ """
+ await asyncio.shield(self.connection_lost_waiter)
+
+ async def ping(self, data: Optional[Data] = None) -> Awaitable[None]:
+ """
+ Send a Ping_.
+
+ .. _Ping: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.2
+
+ A ping may serve as a keepalive, as a check that the remote endpoint
+ received all messages up to this point, or to measure :attr:`latency`.
+
+ Canceling :meth:`ping` is discouraged. If :meth:`ping` doesn't return
+ immediately, it means the write buffer is full. If you don't want to
+ wait, you should close the connection.
+
+ Canceling the :class:`~asyncio.Future` returned by :meth:`ping` has no
+ effect.
+
+ Args:
+ data (Optional[Data]): payload of the ping; a string will be
+ encoded to UTF-8; or :obj:`None` to generate a payload
+ containing four random bytes.
+
+ Returns:
+ ~asyncio.Future[float]: A future that will be completed when the
+ corresponding pong is received. You can ignore it if you don't
+ intend to wait. The result of the future is the latency of the
+ connection in seconds.
+
+ ::
+
+ pong_waiter = await ws.ping()
+ # only if you want to wait for the corresponding pong
+ latency = await pong_waiter
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+ RuntimeError: If another ping was sent with the same data and
+ the corresponding pong wasn't received yet.
+
+ """
+ await self.ensure_open()
+
+ if data is not None:
+ data = prepare_ctrl(data)
+
+ # Protect against duplicates if a payload is explicitly set.
+ if data in self.pings:
+ raise RuntimeError("already waiting for a pong with the same data")
+
+ # Generate a unique random payload otherwise.
+ while data is None or data in self.pings:
+ data = struct.pack("!I", random.getrandbits(32))
+
+ pong_waiter = self.loop.create_future()
+ # Resolution of time.monotonic() may be too low on Windows.
+ ping_timestamp = time.perf_counter()
+ self.pings[data] = (pong_waiter, ping_timestamp)
+
+ await self.write_frame(True, OP_PING, data)
+
+ return asyncio.shield(pong_waiter)
+
+ async def pong(self, data: Data = b"") -> None:
+ """
+ Send a Pong_.
+
+ .. _Pong: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.5.3
+
+ An unsolicited pong may serve as a unidirectional heartbeat.
+
+ Canceling :meth:`pong` is discouraged. If :meth:`pong` doesn't return
+ immediately, it means the write buffer is full. If you don't want to
+ wait, you should close the connection.
+
+ Args:
+ data (Data): Payload of the pong. A string will be encoded to
+ UTF-8.
+
+ Raises:
+ ConnectionClosed: When the connection is closed.
+
+ """
+ await self.ensure_open()
+
+ data = prepare_ctrl(data)
+
+ await self.write_frame(True, OP_PONG, data)
+
+ # Private methods - no guarantees.
+
+ def connection_closed_exc(self) -> ConnectionClosed:
+ exc: ConnectionClosed
+ if (
+ self.close_rcvd is not None
+ and self.close_rcvd.code in OK_CLOSE_CODES
+ and self.close_sent is not None
+ and self.close_sent.code in OK_CLOSE_CODES
+ ):
+ exc = ConnectionClosedOK(
+ self.close_rcvd,
+ self.close_sent,
+ self.close_rcvd_then_sent,
+ )
+ else:
+ exc = ConnectionClosedError(
+ self.close_rcvd,
+ self.close_sent,
+ self.close_rcvd_then_sent,
+ )
+ # Chain to the exception that terminated data transfer, if any.
+ exc.__cause__ = self.transfer_data_exc
+ return exc
+
+ async def ensure_open(self) -> None:
+ """
+ Check that the WebSocket connection is open.
+
+ Raise :exc:`~websockets.exceptions.ConnectionClosed` if it isn't.
+
+ """
+ # Handle cases from most common to least common for performance.
+ if self.state is State.OPEN:
+ # If self.transfer_data_task exited without a closing handshake,
+ # self.close_connection_task may be closing the connection, going
+ # straight from OPEN to CLOSED.
+ if self.transfer_data_task.done():
+ await asyncio.shield(self.close_connection_task)
+ raise self.connection_closed_exc()
+ else:
+ return
+
+ if self.state is State.CLOSED:
+ raise self.connection_closed_exc()
+
+ if self.state is State.CLOSING:
+ # If we started the closing handshake, wait for its completion to
+ # get the proper close code and reason. self.close_connection_task
+ # will complete within 4 or 5 * close_timeout after close(). The
+ # CLOSING state also occurs when failing the connection. In that
+ # case self.close_connection_task will complete even faster.
+ await asyncio.shield(self.close_connection_task)
+ raise self.connection_closed_exc()
+
+ # Control may only reach this point in buggy third-party subclasses.
+ assert self.state is State.CONNECTING
+ raise InvalidState("WebSocket connection isn't established yet")
+
+ async def transfer_data(self) -> None:
+ """
+ Read incoming messages and put them in a queue.
+
+ This coroutine runs in a task until the closing handshake is started.
+
+ """
+ try:
+ while True:
+ message = await self.read_message()
+
+ # Exit the loop when receiving a close frame.
+ if message is None:
+ break
+
+ # Wait until there's room in the queue (if necessary).
+ if self.max_queue is not None:
+ while len(self.messages) >= self.max_queue:
+ self._put_message_waiter = self.loop.create_future()
+ try:
+ await asyncio.shield(self._put_message_waiter)
+ finally:
+ self._put_message_waiter = None
+
+ # Put the message in the queue.
+ self.messages.append(message)
+
+ # Notify recv().
+ if self._pop_message_waiter is not None:
+ self._pop_message_waiter.set_result(None)
+ self._pop_message_waiter = None
+
+ except asyncio.CancelledError as exc:
+ self.transfer_data_exc = exc
+ # If fail_connection() cancels this task, avoid logging the error
+ # twice and failing the connection again.
+ raise
+
+ except ProtocolError as exc:
+ self.transfer_data_exc = exc
+ self.fail_connection(CloseCode.PROTOCOL_ERROR)
+
+ except (ConnectionError, TimeoutError, EOFError, ssl.SSLError) as exc:
+ # Reading data with self.reader.readexactly may raise:
+ # - most subclasses of ConnectionError if the TCP connection
+ # breaks, is reset, or is aborted;
+ # - TimeoutError if the TCP connection times out;
+ # - IncompleteReadError, a subclass of EOFError, if fewer
+ # bytes are available than requested;
+ # - ssl.SSLError if the other side infringes the TLS protocol.
+ self.transfer_data_exc = exc
+ self.fail_connection(CloseCode.ABNORMAL_CLOSURE)
+
+ except UnicodeDecodeError as exc:
+ self.transfer_data_exc = exc
+ self.fail_connection(CloseCode.INVALID_DATA)
+
+ except PayloadTooBig as exc:
+ self.transfer_data_exc = exc
+ self.fail_connection(CloseCode.MESSAGE_TOO_BIG)
+
+ except Exception as exc:
+ # This shouldn't happen often because exceptions expected under
+ # regular circumstances are handled above. If it does, consider
+ # catching and handling more exceptions.
+ self.logger.error("data transfer failed", exc_info=True)
+
+ self.transfer_data_exc = exc
+ self.fail_connection(CloseCode.INTERNAL_ERROR)
+
+ async def read_message(self) -> Optional[Data]:
+ """
+ Read a single message from the connection.
+
+ Re-assemble data frames if the message is fragmented.
+
+ Return :obj:`None` when the closing handshake is started.
+
+ """
+ frame = await self.read_data_frame(max_size=self.max_size)
+
+ # A close frame was received.
+ if frame is None:
+ return None
+
+ if frame.opcode == OP_TEXT:
+ text = True
+ elif frame.opcode == OP_BINARY:
+ text = False
+ else: # frame.opcode == OP_CONT
+ raise ProtocolError("unexpected opcode")
+
+ # Shortcut for the common case - no fragmentation
+ if frame.fin:
+ return frame.data.decode("utf-8") if text else frame.data
+
+ # 5.4. Fragmentation
+ fragments: List[Data] = []
+ max_size = self.max_size
+ if text:
+ decoder_factory = codecs.getincrementaldecoder("utf-8")
+ decoder = decoder_factory(errors="strict")
+ if max_size is None:
+
+ def append(frame: Frame) -> None:
+ nonlocal fragments
+ fragments.append(decoder.decode(frame.data, frame.fin))
+
+ else:
+
+ def append(frame: Frame) -> None:
+ nonlocal fragments, max_size
+ fragments.append(decoder.decode(frame.data, frame.fin))
+ assert isinstance(max_size, int)
+ max_size -= len(frame.data)
+
+ else:
+ if max_size is None:
+
+ def append(frame: Frame) -> None:
+ nonlocal fragments
+ fragments.append(frame.data)
+
+ else:
+
+ def append(frame: Frame) -> None:
+ nonlocal fragments, max_size
+ fragments.append(frame.data)
+ assert isinstance(max_size, int)
+ max_size -= len(frame.data)
+
+ append(frame)
+
+ while not frame.fin:
+ frame = await self.read_data_frame(max_size=max_size)
+ if frame is None:
+ raise ProtocolError("incomplete fragmented message")
+ if frame.opcode != OP_CONT:
+ raise ProtocolError("unexpected opcode")
+ append(frame)
+
+ return ("" if text else b"").join(fragments)
+
+ async def read_data_frame(self, max_size: Optional[int]) -> Optional[Frame]:
+ """
+ Read a single data frame from the connection.
+
+ Process control frames received before the next data frame.
+
+ Return :obj:`None` if a close frame is encountered before any data frame.
+
+ """
+ # 6.2. Receiving Data
+ while True:
+ frame = await self.read_frame(max_size)
+
+ # 5.5. Control Frames
+ if frame.opcode == OP_CLOSE:
+ # 7.1.5. The WebSocket Connection Close Code
+ # 7.1.6. The WebSocket Connection Close Reason
+ self.close_rcvd = Close.parse(frame.data)
+ if self.close_sent is not None:
+ self.close_rcvd_then_sent = False
+ try:
+ # Echo the original data instead of re-serializing it with
+ # Close.serialize() because that fails when the close frame
+ # is empty and Close.parse() synthesizes a 1005 close code.
+ await self.write_close_frame(self.close_rcvd, frame.data)
+ except ConnectionClosed:
+ # Connection closed before we could echo the close frame.
+ pass
+ return None
+
+ elif frame.opcode == OP_PING:
+ # Answer pings, unless connection is CLOSING.
+ if self.state is State.OPEN:
+ try:
+ await self.pong(frame.data)
+ except ConnectionClosed:
+ # Connection closed while draining write buffer.
+ pass
+
+ elif frame.opcode == OP_PONG:
+ if frame.data in self.pings:
+ pong_timestamp = time.perf_counter()
+ # Sending a pong for only the most recent ping is legal.
+ # Acknowledge all previous pings too in that case.
+ ping_id = None
+ ping_ids = []
+ for ping_id, (pong_waiter, ping_timestamp) in self.pings.items():
+ ping_ids.append(ping_id)
+ if not pong_waiter.done():
+ pong_waiter.set_result(pong_timestamp - ping_timestamp)
+ if ping_id == frame.data:
+ self.latency = pong_timestamp - ping_timestamp
+ break
+ else:
+ raise AssertionError("solicited pong not found in pings")
+ # Remove acknowledged pings from self.pings.
+ for ping_id in ping_ids:
+ del self.pings[ping_id]
+
+ # 5.6. Data Frames
+ else:
+ return frame
+
+ async def read_frame(self, max_size: Optional[int]) -> Frame:
+ """
+ Read a single frame from the connection.
+
+ """
+ frame = await Frame.read(
+ self.reader.readexactly,
+ mask=not self.is_client,
+ max_size=max_size,
+ extensions=self.extensions,
+ )
+ if self.debug:
+ self.logger.debug("< %s", frame)
+ return frame
+
+ def write_frame_sync(self, fin: bool, opcode: int, data: bytes) -> None:
+ frame = Frame(fin, Opcode(opcode), data)
+ if self.debug:
+ self.logger.debug("> %s", frame)
+ frame.write(
+ self.transport.write,
+ mask=self.is_client,
+ extensions=self.extensions,
+ )
+
+ async def drain(self) -> None:
+ try:
+ # drain() cannot be called concurrently by multiple coroutines:
+ # http://bugs.python.org/issue29930. Remove this lock when no
+ # version of Python where this bugs exists is supported anymore.
+ async with self._drain_lock:
+ # Handle flow control automatically.
+ await self._drain()
+ except ConnectionError:
+ # Terminate the connection if the socket died.
+ self.fail_connection()
+ # Wait until the connection is closed to raise ConnectionClosed
+ # with the correct code and reason.
+ await self.ensure_open()
+
+ async def write_frame(
+ self, fin: bool, opcode: int, data: bytes, *, _state: int = State.OPEN
+ ) -> None:
+ # Defensive assertion for protocol compliance.
+ if self.state is not _state: # pragma: no cover
+ raise InvalidState(
+ f"Cannot write to a WebSocket in the {self.state.name} state"
+ )
+ self.write_frame_sync(fin, opcode, data)
+ await self.drain()
+
+ async def write_close_frame(
+ self, close: Close, data: Optional[bytes] = None
+ ) -> None:
+ """
+ Write a close frame if and only if the connection state is OPEN.
+
+ This dedicated coroutine must be used for writing close frames to
+ ensure that at most one close frame is sent on a given connection.
+
+ """
+ # Test and set the connection state before sending the close frame to
+ # avoid sending two frames in case of concurrent calls.
+ if self.state is State.OPEN:
+ # 7.1.3. The WebSocket Closing Handshake is Started
+ self.state = State.CLOSING
+ if self.debug:
+ self.logger.debug("= connection is CLOSING")
+
+ self.close_sent = close
+ if self.close_rcvd is not None:
+ self.close_rcvd_then_sent = True
+ if data is None:
+ data = close.serialize()
+
+ # 7.1.2. Start the WebSocket Closing Handshake
+ await self.write_frame(True, OP_CLOSE, data, _state=State.CLOSING)
+
+ async def keepalive_ping(self) -> None:
+ """
+ Send a Ping frame and wait for a Pong frame at regular intervals.
+
+ This coroutine exits when the connection terminates and one of the
+ following happens:
+
+ - :meth:`ping` raises :exc:`ConnectionClosed`, or
+ - :meth:`close_connection` cancels :attr:`keepalive_ping_task`.
+
+ """
+ if self.ping_interval is None:
+ return
+
+ try:
+ while True:
+ await asyncio.sleep(self.ping_interval)
+
+ # ping() raises CancelledError if the connection is closed,
+ # when close_connection() cancels self.keepalive_ping_task.
+
+ # ping() raises ConnectionClosed if the connection is lost,
+ # when connection_lost() calls abort_pings().
+
+ self.logger.debug("% sending keepalive ping")
+ pong_waiter = await self.ping()
+
+ if self.ping_timeout is not None:
+ try:
+ async with asyncio_timeout(self.ping_timeout):
+ await pong_waiter
+ self.logger.debug("% received keepalive pong")
+ except asyncio.TimeoutError:
+ if self.debug:
+ self.logger.debug("! timed out waiting for keepalive pong")
+ self.fail_connection(
+ CloseCode.INTERNAL_ERROR,
+ "keepalive ping timeout",
+ )
+ break
+
+ except ConnectionClosed:
+ pass
+
+ except Exception:
+ self.logger.error("keepalive ping failed", exc_info=True)
+
+ async def close_connection(self) -> None:
+ """
+ 7.1.1. Close the WebSocket Connection
+
+ When the opening handshake succeeds, :meth:`connection_open` starts
+ this coroutine in a task. It waits for the data transfer phase to
+ complete then it closes the TCP connection cleanly.
+
+ When the opening handshake fails, :meth:`fail_connection` does the
+ same. There's no data transfer phase in that case.
+
+ """
+ try:
+ # Wait for the data transfer phase to complete.
+ if hasattr(self, "transfer_data_task"):
+ try:
+ await self.transfer_data_task
+ except asyncio.CancelledError:
+ pass
+
+ # Cancel the keepalive ping task.
+ if hasattr(self, "keepalive_ping_task"):
+ self.keepalive_ping_task.cancel()
+
+ # A client should wait for a TCP close from the server.
+ if self.is_client and hasattr(self, "transfer_data_task"):
+ if await self.wait_for_connection_lost():
+ return
+ if self.debug:
+ self.logger.debug("! timed out waiting for TCP close")
+
+ # Half-close the TCP connection if possible (when there's no TLS).
+ if self.transport.can_write_eof():
+ if self.debug:
+ self.logger.debug("x half-closing TCP connection")
+ # write_eof() doesn't document which exceptions it raises.
+ # "[Errno 107] Transport endpoint is not connected" happens
+ # but it isn't completely clear under which circumstances.
+ # uvloop can raise RuntimeError here.
+ try:
+ self.transport.write_eof()
+ except (OSError, RuntimeError): # pragma: no cover
+ pass
+
+ if await self.wait_for_connection_lost():
+ return
+ if self.debug:
+ self.logger.debug("! timed out waiting for TCP close")
+
+ finally:
+ # The try/finally ensures that the transport never remains open,
+ # even if this coroutine is canceled (for example).
+ await self.close_transport()
+
+ async def close_transport(self) -> None:
+ """
+ Close the TCP connection.
+
+ """
+ # If connection_lost() was called, the TCP connection is closed.
+ # However, if TLS is enabled, the transport still needs closing.
+ # Else asyncio complains: ResourceWarning: unclosed transport.
+ if self.connection_lost_waiter.done() and self.transport.is_closing():
+ return
+
+ # Close the TCP connection. Buffers are flushed asynchronously.
+ if self.debug:
+ self.logger.debug("x closing TCP connection")
+ self.transport.close()
+
+ if await self.wait_for_connection_lost():
+ return
+ if self.debug:
+ self.logger.debug("! timed out waiting for TCP close")
+
+ # Abort the TCP connection. Buffers are discarded.
+ if self.debug:
+ self.logger.debug("x aborting TCP connection")
+ # Due to a bug in coverage, this is erroneously reported as not covered.
+ self.transport.abort() # pragma: no cover
+
+ # connection_lost() is called quickly after aborting.
+ await self.wait_for_connection_lost()
+
+ async def wait_for_connection_lost(self) -> bool:
+ """
+ Wait until the TCP connection is closed or ``self.close_timeout`` elapses.
+
+ Return :obj:`True` if the connection is closed and :obj:`False`
+ otherwise.
+
+ """
+ if not self.connection_lost_waiter.done():
+ try:
+ async with asyncio_timeout(self.close_timeout):
+ await asyncio.shield(self.connection_lost_waiter)
+ except asyncio.TimeoutError:
+ pass
+ # Re-check self.connection_lost_waiter.done() synchronously because
+ # connection_lost() could run between the moment the timeout occurs
+ # and the moment this coroutine resumes running.
+ return self.connection_lost_waiter.done()
+
+ def fail_connection(
+ self,
+ code: int = CloseCode.ABNORMAL_CLOSURE,
+ reason: str = "",
+ ) -> None:
+ """
+ 7.1.7. Fail the WebSocket Connection
+
+ This requires:
+
+ 1. Stopping all processing of incoming data, which means cancelling
+ :attr:`transfer_data_task`. The close code will be 1006 unless a
+ close frame was received earlier.
+
+ 2. Sending a close frame with an appropriate code if the opening
+ handshake succeeded and the other side is likely to process it.
+
+ 3. Closing the connection. :meth:`close_connection` takes care of
+ this once :attr:`transfer_data_task` exits after being canceled.
+
+ (The specification describes these steps in the opposite order.)
+
+ """
+ if self.debug:
+ self.logger.debug("! failing connection with code %d", code)
+
+ # Cancel transfer_data_task if the opening handshake succeeded.
+ # cancel() is idempotent and ignored if the task is done already.
+ if hasattr(self, "transfer_data_task"):
+ self.transfer_data_task.cancel()
+
+ # Send a close frame when the state is OPEN (a close frame was already
+ # sent if it's CLOSING), except when failing the connection because of
+ # an error reading from or writing to the network.
+ # Don't send a close frame if the connection is broken.
+ if code != CloseCode.ABNORMAL_CLOSURE and self.state is State.OPEN:
+ close = Close(code, reason)
+
+ # Write the close frame without draining the write buffer.
+
+ # Keeping fail_connection() synchronous guarantees it can't
+ # get stuck and simplifies the implementation of the callers.
+ # Not drainig the write buffer is acceptable in this context.
+
+ # This duplicates a few lines of code from write_close_frame().
+
+ self.state = State.CLOSING
+ if self.debug:
+ self.logger.debug("= connection is CLOSING")
+
+ # If self.close_rcvd was set, the connection state would be
+ # CLOSING. Therefore self.close_rcvd isn't set and we don't
+ # have to set self.close_rcvd_then_sent.
+ assert self.close_rcvd is None
+ self.close_sent = close
+
+ self.write_frame_sync(True, OP_CLOSE, close.serialize())
+
+ # Start close_connection_task if the opening handshake didn't succeed.
+ if not hasattr(self, "close_connection_task"):
+ self.close_connection_task = self.loop.create_task(self.close_connection())
+
+ def abort_pings(self) -> None:
+ """
+ Raise ConnectionClosed in pending keepalive pings.
+
+ They'll never receive a pong once the connection is closed.
+
+ """
+ assert self.state is State.CLOSED
+ exc = self.connection_closed_exc()
+
+ for pong_waiter, _ping_timestamp in self.pings.values():
+ pong_waiter.set_exception(exc)
+ # If the exception is never retrieved, it will be logged when ping
+ # is garbage-collected. This is confusing for users.
+ # Given that ping is done (with an exception), canceling it does
+ # nothing, but it prevents logging the exception.
+ pong_waiter.cancel()
+
+ # asyncio.Protocol methods
+
+ def connection_made(self, transport: asyncio.BaseTransport) -> None:
+ """
+ Configure write buffer limits.
+
+ The high-water limit is defined by ``self.write_limit``.
+
+ The low-water limit currently defaults to ``self.write_limit // 4`` in
+ :meth:`~asyncio.WriteTransport.set_write_buffer_limits`, which should
+ be all right for reasonable use cases of this library.
+
+ This is the earliest point where we can get hold of the transport,
+ which means it's the best point for configuring it.
+
+ """
+ transport = cast(asyncio.Transport, transport)
+ transport.set_write_buffer_limits(self.write_limit)
+ self.transport = transport
+
+ # Copied from asyncio.StreamReaderProtocol
+ self.reader.set_transport(transport)
+
+ def connection_lost(self, exc: Optional[Exception]) -> None:
+ """
+ 7.1.4. The WebSocket Connection is Closed.
+
+ """
+ self.state = State.CLOSED
+ self.logger.debug("= connection is CLOSED")
+
+ self.abort_pings()
+
+ # If self.connection_lost_waiter isn't pending, that's a bug, because:
+ # - it's set only here in connection_lost() which is called only once;
+ # - it must never be canceled.
+ self.connection_lost_waiter.set_result(None)
+
+ if True: # pragma: no cover
+ # Copied from asyncio.StreamReaderProtocol
+ if self.reader is not None:
+ if exc is None:
+ self.reader.feed_eof()
+ else:
+ self.reader.set_exception(exc)
+
+ # Copied from asyncio.FlowControlMixin
+ # Wake up the writer if currently paused.
+ if not self._paused:
+ return
+ waiter = self._drain_waiter
+ if waiter is None:
+ return
+ self._drain_waiter = None
+ if waiter.done():
+ return
+ if exc is None:
+ waiter.set_result(None)
+ else:
+ waiter.set_exception(exc)
+
+ def pause_writing(self) -> None: # pragma: no cover
+ assert not self._paused
+ self._paused = True
+
+ def resume_writing(self) -> None: # pragma: no cover
+ assert self._paused
+ self._paused = False
+
+ waiter = self._drain_waiter
+ if waiter is not None:
+ self._drain_waiter = None
+ if not waiter.done():
+ waiter.set_result(None)
+
+ def data_received(self, data: bytes) -> None:
+ self.reader.feed_data(data)
+
+ def eof_received(self) -> None:
+ """
+ Close the transport after receiving EOF.
+
+ The WebSocket protocol has its own closing handshake: endpoints close
+ the TCP or TLS connection after sending and receiving a close frame.
+
+ As a consequence, they never need to write after receiving EOF, so
+ there's no reason to keep the transport open by returning :obj:`True`.
+
+ Besides, that doesn't work on TLS connections.
+
+ """
+ self.reader.feed_eof()
+
+
+def broadcast(
+ websockets: Iterable[WebSocketCommonProtocol],
+ message: Data,
+ raise_exceptions: bool = False,
+) -> None:
+ """
+ Broadcast a message to several WebSocket connections.
+
+ A string (:class:`str`) is sent as a Text_ frame. A bytestring or bytes-like
+ object (:class:`bytes`, :class:`bytearray`, or :class:`memoryview`) is sent
+ as a Binary_ frame.
+
+ .. _Text: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+ .. _Binary: https://www.rfc-editor.org/rfc/rfc6455.html#section-5.6
+
+ :func:`broadcast` pushes the message synchronously to all connections even
+ if their write buffers are overflowing. There's no backpressure.
+
+ If you broadcast messages faster than a connection can handle them, messages
+ will pile up in its write buffer until the connection times out. Keep
+ ``ping_interval`` and ``ping_timeout`` low to prevent excessive memory usage
+ from slow connections.
+
+ Unlike :meth:`~websockets.server.WebSocketServerProtocol.send`,
+ :func:`broadcast` doesn't support sending fragmented messages. Indeed,
+ fragmentation is useful for sending large messages without buffering them in
+ memory, while :func:`broadcast` buffers one copy per connection as fast as
+ possible.
+
+ :func:`broadcast` skips connections that aren't open in order to avoid
+ errors on connections where the closing handshake is in progress.
+
+ :func:`broadcast` ignores failures to write the message on some connections.
+ It continues writing to other connections. On Python 3.11 and above, you
+ may set ``raise_exceptions`` to :obj:`True` to record failures and raise all
+ exceptions in a :pep:`654` :exc:`ExceptionGroup`.
+
+ Args:
+ websockets: WebSocket connections to which the message will be sent.
+ message: Message to send.
+ raise_exceptions: Whether to raise an exception in case of failures.
+
+ Raises:
+ TypeError: If ``message`` doesn't have a supported type.
+
+ """
+ if not isinstance(message, (str, bytes, bytearray, memoryview)):
+ raise TypeError("data must be str or bytes-like")
+
+ if raise_exceptions:
+ if sys.version_info[:2] < (3, 11): # pragma: no cover
+ raise ValueError("raise_exceptions requires at least Python 3.11")
+ exceptions = []
+
+ opcode, data = prepare_data(message)
+
+ for websocket in websockets:
+ if websocket.state is not State.OPEN:
+ continue
+
+ if websocket._fragmented_message_waiter is not None:
+ if raise_exceptions:
+ exception = RuntimeError("sending a fragmented message")
+ exceptions.append(exception)
+ else:
+ websocket.logger.warning(
+ "skipped broadcast: sending a fragmented message",
+ )
+
+ try:
+ websocket.write_frame_sync(True, opcode, data)
+ except Exception as write_exception:
+ if raise_exceptions:
+ exception = RuntimeError("failed to write message")
+ exception.__cause__ = write_exception
+ exceptions.append(exception)
+ else:
+ websocket.logger.warning(
+ "skipped broadcast: failed to write message",
+ exc_info=True,
+ )
+
+ if raise_exceptions:
+ raise ExceptionGroup("skipped broadcast", exceptions)