summaryrefslogtreecommitdiff
path: root/venv/lib/python3.11/site-packages/rich/progress_bar.py
diff options
context:
space:
mode:
Diffstat (limited to 'venv/lib/python3.11/site-packages/rich/progress_bar.py')
-rw-r--r--venv/lib/python3.11/site-packages/rich/progress_bar.py223
1 files changed, 223 insertions, 0 deletions
diff --git a/venv/lib/python3.11/site-packages/rich/progress_bar.py b/venv/lib/python3.11/site-packages/rich/progress_bar.py
new file mode 100644
index 0000000..a2bf326
--- /dev/null
+++ b/venv/lib/python3.11/site-packages/rich/progress_bar.py
@@ -0,0 +1,223 @@
+import math
+from functools import lru_cache
+from time import monotonic
+from typing import Iterable, List, Optional
+
+from .color import Color, blend_rgb
+from .color_triplet import ColorTriplet
+from .console import Console, ConsoleOptions, RenderResult
+from .jupyter import JupyterMixin
+from .measure import Measurement
+from .segment import Segment
+from .style import Style, StyleType
+
+# Number of characters before 'pulse' animation repeats
+PULSE_SIZE = 20
+
+
+class ProgressBar(JupyterMixin):
+ """Renders a (progress) bar. Used by rich.progress.
+
+ Args:
+ total (float, optional): Number of steps in the bar. Defaults to 100. Set to None to render a pulsing animation.
+ completed (float, optional): Number of steps completed. Defaults to 0.
+ width (int, optional): Width of the bar, or ``None`` for maximum width. Defaults to None.
+ pulse (bool, optional): Enable pulse effect. Defaults to False. Will pulse if a None total was passed.
+ style (StyleType, optional): Style for the bar background. Defaults to "bar.back".
+ complete_style (StyleType, optional): Style for the completed bar. Defaults to "bar.complete".
+ finished_style (StyleType, optional): Style for a finished bar. Defaults to "bar.finished".
+ pulse_style (StyleType, optional): Style for pulsing bars. Defaults to "bar.pulse".
+ animation_time (Optional[float], optional): Time in seconds to use for animation, or None to use system time.
+ """
+
+ def __init__(
+ self,
+ total: Optional[float] = 100.0,
+ completed: float = 0,
+ width: Optional[int] = None,
+ pulse: bool = False,
+ style: StyleType = "bar.back",
+ complete_style: StyleType = "bar.complete",
+ finished_style: StyleType = "bar.finished",
+ pulse_style: StyleType = "bar.pulse",
+ animation_time: Optional[float] = None,
+ ):
+ self.total = total
+ self.completed = completed
+ self.width = width
+ self.pulse = pulse
+ self.style = style
+ self.complete_style = complete_style
+ self.finished_style = finished_style
+ self.pulse_style = pulse_style
+ self.animation_time = animation_time
+
+ self._pulse_segments: Optional[List[Segment]] = None
+
+ def __repr__(self) -> str:
+ return f"<Bar {self.completed!r} of {self.total!r}>"
+
+ @property
+ def percentage_completed(self) -> Optional[float]:
+ """Calculate percentage complete."""
+ if self.total is None:
+ return None
+ completed = (self.completed / self.total) * 100.0
+ completed = min(100, max(0.0, completed))
+ return completed
+
+ @lru_cache(maxsize=16)
+ def _get_pulse_segments(
+ self,
+ fore_style: Style,
+ back_style: Style,
+ color_system: str,
+ no_color: bool,
+ ascii: bool = False,
+ ) -> List[Segment]:
+ """Get a list of segments to render a pulse animation.
+
+ Returns:
+ List[Segment]: A list of segments, one segment per character.
+ """
+ bar = "-" if ascii else "━"
+ segments: List[Segment] = []
+ if color_system not in ("standard", "eight_bit", "truecolor") or no_color:
+ segments += [Segment(bar, fore_style)] * (PULSE_SIZE // 2)
+ segments += [Segment(" " if no_color else bar, back_style)] * (
+ PULSE_SIZE - (PULSE_SIZE // 2)
+ )
+ return segments
+
+ append = segments.append
+ fore_color = (
+ fore_style.color.get_truecolor()
+ if fore_style.color
+ else ColorTriplet(255, 0, 255)
+ )
+ back_color = (
+ back_style.color.get_truecolor()
+ if back_style.color
+ else ColorTriplet(0, 0, 0)
+ )
+ cos = math.cos
+ pi = math.pi
+ _Segment = Segment
+ _Style = Style
+ from_triplet = Color.from_triplet
+
+ for index in range(PULSE_SIZE):
+ position = index / PULSE_SIZE
+ fade = 0.5 + cos((position * pi * 2)) / 2.0
+ color = blend_rgb(fore_color, back_color, cross_fade=fade)
+ append(_Segment(bar, _Style(color=from_triplet(color))))
+ return segments
+
+ def update(self, completed: float, total: Optional[float] = None) -> None:
+ """Update progress with new values.
+
+ Args:
+ completed (float): Number of steps completed.
+ total (float, optional): Total number of steps, or ``None`` to not change. Defaults to None.
+ """
+ self.completed = completed
+ self.total = total if total is not None else self.total
+
+ def _render_pulse(
+ self, console: Console, width: int, ascii: bool = False
+ ) -> Iterable[Segment]:
+ """Renders the pulse animation.
+
+ Args:
+ console (Console): Console instance.
+ width (int): Width in characters of pulse animation.
+
+ Returns:
+ RenderResult: [description]
+
+ Yields:
+ Iterator[Segment]: Segments to render pulse
+ """
+ fore_style = console.get_style(self.pulse_style, default="white")
+ back_style = console.get_style(self.style, default="black")
+
+ pulse_segments = self._get_pulse_segments(
+ fore_style, back_style, console.color_system, console.no_color, ascii=ascii
+ )
+ segment_count = len(pulse_segments)
+ current_time = (
+ monotonic() if self.animation_time is None else self.animation_time
+ )
+ segments = pulse_segments * (int(width / segment_count) + 2)
+ offset = int(-current_time * 15) % segment_count
+ segments = segments[offset : offset + width]
+ yield from segments
+
+ def __rich_console__(
+ self, console: Console, options: ConsoleOptions
+ ) -> RenderResult:
+ width = min(self.width or options.max_width, options.max_width)
+ ascii = options.legacy_windows or options.ascii_only
+ should_pulse = self.pulse or self.total is None
+ if should_pulse:
+ yield from self._render_pulse(console, width, ascii=ascii)
+ return
+
+ completed: Optional[float] = (
+ min(self.total, max(0, self.completed)) if self.total is not None else None
+ )
+
+ bar = "-" if ascii else "━"
+ half_bar_right = " " if ascii else "╸"
+ half_bar_left = " " if ascii else "╺"
+ complete_halves = (
+ int(width * 2 * completed / self.total)
+ if self.total and completed is not None
+ else width * 2
+ )
+ bar_count = complete_halves // 2
+ half_bar_count = complete_halves % 2
+ style = console.get_style(self.style)
+ is_finished = self.total is None or self.completed >= self.total
+ complete_style = console.get_style(
+ self.finished_style if is_finished else self.complete_style
+ )
+ _Segment = Segment
+ if bar_count:
+ yield _Segment(bar * bar_count, complete_style)
+ if half_bar_count:
+ yield _Segment(half_bar_right * half_bar_count, complete_style)
+
+ if not console.no_color:
+ remaining_bars = width - bar_count - half_bar_count
+ if remaining_bars and console.color_system is not None:
+ if not half_bar_count and bar_count:
+ yield _Segment(half_bar_left, style)
+ remaining_bars -= 1
+ if remaining_bars:
+ yield _Segment(bar * remaining_bars, style)
+
+ def __rich_measure__(
+ self, console: Console, options: ConsoleOptions
+ ) -> Measurement:
+ return (
+ Measurement(self.width, self.width)
+ if self.width is not None
+ else Measurement(4, options.max_width)
+ )
+
+
+if __name__ == "__main__": # pragma: no cover
+ console = Console()
+ bar = ProgressBar(width=50, total=100)
+
+ import time
+
+ console.show_cursor(False)
+ for n in range(0, 101, 1):
+ bar.update(n)
+ console.print(bar)
+ console.file.write("\r")
+ time.sleep(0.05)
+ console.show_cursor(True)
+ console.print()